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XP Chart and High-level NPCs
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<blockquote data-quote="devincutler" data-source="post: 6730622" data-attributes="member: 6684551"><p>I find it nearly impossible to justify anyone going from 1st level to 20th level in 7 weeks. Anyone in the game world is going to see the PCs do that and want to duplicate it. I mean, how can you begin to argue that a 1st level wizard just out of his apprentice diapers is casting time stop and meteor swarm in 7 weeks? It's simply ludicrous!</p><p></p><p>I understand the PCs are the heroes of the story and that the rules for them don't apply to NPCs, but still some amount of internal verisimilitude is necessary in order to have immersion and suspend disbelief.</p><p></p><p>My current 3.5 campaign is in its 7th real life year of running and the PCs are just hitting 18th level (we play every other Saturday). I did this by:</p><p></p><p>1. Halving XP rates</p><p>2. Enforcing time off for the PCs (i.e. you simply cannot adventure and put your life on the line for week after week without taking a break...you will collapse emotionally and physically and mentally)</p><p>3. Having the PCs have to take time to do things like sell or buy magic items</p><p>4. Greatly increase the magic item crafting times (45 times longer!).</p><p></p><p>I am just starting a 5th edition campaign which I intend to go for at least 5 years real time. I intend to use the training rules in the DMG for levelling and am considering using the rule where 1 day is a short rest and 1 week is a long rest. I am not a big fan of PCs naturally healing all of their wounds with a single 8 hour rest. I will also halve XP. I think all of these, along with inducing downtime with roleplaying, will at least cut the advancement rate down to where the PCs are still likely the fastest advancers in the world, but at least at a speed that doesn't defy all logic.</p></blockquote><p></p>
[QUOTE="devincutler, post: 6730622, member: 6684551"] I find it nearly impossible to justify anyone going from 1st level to 20th level in 7 weeks. Anyone in the game world is going to see the PCs do that and want to duplicate it. I mean, how can you begin to argue that a 1st level wizard just out of his apprentice diapers is casting time stop and meteor swarm in 7 weeks? It's simply ludicrous! I understand the PCs are the heroes of the story and that the rules for them don't apply to NPCs, but still some amount of internal verisimilitude is necessary in order to have immersion and suspend disbelief. My current 3.5 campaign is in its 7th real life year of running and the PCs are just hitting 18th level (we play every other Saturday). I did this by: 1. Halving XP rates 2. Enforcing time off for the PCs (i.e. you simply cannot adventure and put your life on the line for week after week without taking a break...you will collapse emotionally and physically and mentally) 3. Having the PCs have to take time to do things like sell or buy magic items 4. Greatly increase the magic item crafting times (45 times longer!). I am just starting a 5th edition campaign which I intend to go for at least 5 years real time. I intend to use the training rules in the DMG for levelling and am considering using the rule where 1 day is a short rest and 1 week is a long rest. I am not a big fan of PCs naturally healing all of their wounds with a single 8 hour rest. I will also halve XP. I think all of these, along with inducing downtime with roleplaying, will at least cut the advancement rate down to where the PCs are still likely the fastest advancers in the world, but at least at a speed that doesn't defy all logic. [/QUOTE]
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