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XP cost of a new skill?
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<blockquote data-quote="Steven Barker" data-source="post: 7461546" data-attributes="member: 6958504"><p>The WOIN books I have don't describe any special XP cost to taking the first rank in a new skill your character doesn't have yet with an incremental advance. That suggests that the first level of a new skill would cost 3 XP (3 times the new level of 1). But <a href="http://www.woinrpg.com/advancement/" target="_blank">the WOIN Rules Reference's page on Advancement</a> includes the following statement, which isn't in any of my books: </p><p></p><p>Is that an errata to the books, or a line left over from an older edition of the rules? Keeping it would make the various career exploits that grant one level to several skills much more valuable, but on the other hand, it's rather punishing for characters who are missing several key skills that would help in common game situations (e.g. my character who has no weapon skills, since neither his species nor any of his careers offered them).</p></blockquote><p></p>
[QUOTE="Steven Barker, post: 7461546, member: 6958504"] The WOIN books I have don't describe any special XP cost to taking the first rank in a new skill your character doesn't have yet with an incremental advance. That suggests that the first level of a new skill would cost 3 XP (3 times the new level of 1). But [URL="http://www.woinrpg.com/advancement/"]the WOIN Rules Reference's page on Advancement[/URL] includes the following statement, which isn't in any of my books: Is that an errata to the books, or a line left over from an older edition of the rules? Keeping it would make the various career exploits that grant one level to several skills much more valuable, but on the other hand, it's rather punishing for characters who are missing several key skills that would help in common game situations (e.g. my character who has no weapon skills, since neither his species nor any of his careers offered them). [/QUOTE]
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