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XP Cost to use a Magical Item
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<blockquote data-quote="Goblyn" data-source="post: 1528276" data-attributes="member: 16889"><p>This is a nice idea. New character concepts are jumping up in front of me ...</p><p></p><p>I've never heard of anyone lamenting the players overusing magic items that they already have. Usually it's more along the lines of "Help, my players are hoarding their one-shots and charge-using items"</p><p></p><p></p><p>Meh, balance is overrated<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> Maybe having a feat or skill rank requirement would provide for this: </p><p>Concentration check, DC 10 + caster level requirement to make the item</p><p>possibly requiring that the character possess the pertinent metamagic feat.</p><p>A cost of item spell level x item creator caster level XP (eg. To <em>Extend</em> the effects of <em>Boots of Flying</em> would cost 3+1x5=20XP) might be appropriate.</p><p></p><p>An alternative, if anyone loathes obscenely the thought of yet another way to spend hard-earned XP, have the character be required to sacrifice a spell slot of the appropriate level to use the enhancement(eg. In order to <em>Exend</em> the effects of <em>Boots of Flying</em> might cost a 4th level spell slot and the wearer must have <em>Extend Spell</em>).</p><p></p><p>Hopefully there's some wheat in this chaff.</p></blockquote><p></p>
[QUOTE="Goblyn, post: 1528276, member: 16889"] This is a nice idea. New character concepts are jumping up in front of me ... I've never heard of anyone lamenting the players overusing magic items that they already have. Usually it's more along the lines of "Help, my players are hoarding their one-shots and charge-using items" Meh, balance is overrated:P Maybe having a feat or skill rank requirement would provide for this: Concentration check, DC 10 + caster level requirement to make the item possibly requiring that the character possess the pertinent metamagic feat. A cost of item spell level x item creator caster level XP (eg. To [i]Extend[/i] the effects of [i]Boots of Flying[/i] would cost 3+1x5=20XP) might be appropriate. An alternative, if anyone loathes obscenely the thought of yet another way to spend hard-earned XP, have the character be required to sacrifice a spell slot of the appropriate level to use the enhancement(eg. In order to [i]Exend[/i] the effects of [i]Boots of Flying[/i] might cost a 4th level spell slot and the wearer must have [i]Extend Spell[/i]). Hopefully there's some wheat in this chaff. [/QUOTE]
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