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General Tabletop Discussion
*TTRPGs General
XP Cost to use a Magical Item
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<blockquote data-quote="Thornir Alekeg" data-source="post: 1529098" data-attributes="member: 15651"><p>I'm in with Kamosa. If you are trying to limit magic item use, make found magic very rare and don't allow the purchase of magic items. Don't give them magic items that can be used over and over. Give them one shots sparingly. Give them wands with only two charges left in it. And if you are really trying to discourage magic item use, jack up the costs of making your own items. </p><p></p><p>Would this XP cost apply to magic weapons and armor? An XP cost each time you swing it? What about continuously active items like Bracers of Defense? Continuous drain?</p><p></p><p>What would be the logic behind this? Does the XP power the item? The creator already put XP into it, why does it need more? Should cast spells then need XP to power them? </p><p></p><p>The other problem with this is the potential DM abuse of it. Since NPCs are often one shot and care little about using XP, they use their Rings of Blinking (or whatever) with no qualms, but the PC, not wanting to lose precious XP is hesitant - advantage NPCs.</p><p></p><p>Sounds to me like a way to nerf players who are messing up a DMs plans through creative use of magic items.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 1529098, member: 15651"] I'm in with Kamosa. If you are trying to limit magic item use, make found magic very rare and don't allow the purchase of magic items. Don't give them magic items that can be used over and over. Give them one shots sparingly. Give them wands with only two charges left in it. And if you are really trying to discourage magic item use, jack up the costs of making your own items. Would this XP cost apply to magic weapons and armor? An XP cost each time you swing it? What about continuously active items like Bracers of Defense? Continuous drain? What would be the logic behind this? Does the XP power the item? The creator already put XP into it, why does it need more? Should cast spells then need XP to power them? The other problem with this is the potential DM abuse of it. Since NPCs are often one shot and care little about using XP, they use their Rings of Blinking (or whatever) with no qualms, but the PC, not wanting to lose precious XP is hesitant - advantage NPCs. Sounds to me like a way to nerf players who are messing up a DMs plans through creative use of magic items. [/QUOTE]
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