Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
XP Cost to use a Magical Item
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="milotha" data-source="post: 1529408" data-attributes="member: 17122"><p>I agree with with Thornir. I think that having an xp cost to magic item use is a bad and unbalancing idea.</p><p></p><p>It sounds as if you are going to apply this to penalize the characters for using the items that you have given them or that they have already spent their hard earned xp and cash to create. This sounds incredibly frustrating to me. </p><p></p><p>Spell casters:</p><p>In 3.5, they have seriously toned down the power of many of the wizard's spells. The magic item creation feats were given to mages in order to balance them out. It gives them something nice to do for the party and themselves at the expense of gold and xp. If you make these magic items less useful by having an xp/use cost then you are further nerfing the mages. Furthermore, mages and clerics are far more likely to be the ones using magic items (scrolls wands, staves, rods, certain misc magic are specific to spell casters) , since their classes are more dependant upon magic items in combat. So, this once again penalizes the spell casters. For example: you make a scroll which costs you xp, and then you spend more xp to use it? </p><p></p><p>Non casters:</p><p>Are you going to make magic swords and magic armour have an xp cost? Everytime the fighter swings his +1 sword, there goes some xp! Oh, wait Bob, you've been wearing that +1 armour for 2 hours, you've lost 120 xp and are now a level lower.</p><p></p><p>This sounds like a nightmare in book keeping to boot.</p><p></p><p>Furthermore, if you are at all worried about meta game tactics, this has so much potential for abuse, I can't even begin to say what estute players would do with this. Let's knock out this BBEG, put him in a suit of armour, and keep him knocked out for hours. He'll be first level at the end of it. Didn't like how you rolled for your hp, and you just crossed over the line, we'll lets put on this ring for a few minutes and presto, instant level drain. Next, let's cast Nystal's Undectable Aura on this continuous effect magic item and hand it off to NPC/PC X as if it weren't magical. Oh look, why are they losing xp. Oh no, Bob's picked up a continuos effect artifact. He didn't realize it was an artifact and now he's two levels lower.</p><p></p><p>And lastly, do you really want to spend time in the game having the PCs spend forever deciding if using magic item X is worth the xp loss!? Is everyone going to know how much xp loss things will cost before using them. Sorry Bob, you used the unknown artifact and it drained 5,000 xp/use. How are you going to balance this? Since NPCs are throw away, aren't you really penalizing the PCs more?</p></blockquote><p></p>
[QUOTE="milotha, post: 1529408, member: 17122"] I agree with with Thornir. I think that having an xp cost to magic item use is a bad and unbalancing idea. It sounds as if you are going to apply this to penalize the characters for using the items that you have given them or that they have already spent their hard earned xp and cash to create. This sounds incredibly frustrating to me. Spell casters: In 3.5, they have seriously toned down the power of many of the wizard's spells. The magic item creation feats were given to mages in order to balance them out. It gives them something nice to do for the party and themselves at the expense of gold and xp. If you make these magic items less useful by having an xp/use cost then you are further nerfing the mages. Furthermore, mages and clerics are far more likely to be the ones using magic items (scrolls wands, staves, rods, certain misc magic are specific to spell casters) , since their classes are more dependant upon magic items in combat. So, this once again penalizes the spell casters. For example: you make a scroll which costs you xp, and then you spend more xp to use it? Non casters: Are you going to make magic swords and magic armour have an xp cost? Everytime the fighter swings his +1 sword, there goes some xp! Oh, wait Bob, you've been wearing that +1 armour for 2 hours, you've lost 120 xp and are now a level lower. This sounds like a nightmare in book keeping to boot. Furthermore, if you are at all worried about meta game tactics, this has so much potential for abuse, I can't even begin to say what estute players would do with this. Let's knock out this BBEG, put him in a suit of armour, and keep him knocked out for hours. He'll be first level at the end of it. Didn't like how you rolled for your hp, and you just crossed over the line, we'll lets put on this ring for a few minutes and presto, instant level drain. Next, let's cast Nystal's Undectable Aura on this continuous effect magic item and hand it off to NPC/PC X as if it weren't magical. Oh look, why are they losing xp. Oh no, Bob's picked up a continuos effect artifact. He didn't realize it was an artifact and now he's two levels lower. And lastly, do you really want to spend time in the game having the PCs spend forever deciding if using magic item X is worth the xp loss!? Is everyone going to know how much xp loss things will cost before using them. Sorry Bob, you used the unknown artifact and it drained 5,000 xp/use. How are you going to balance this? Since NPCs are throw away, aren't you really penalizing the PCs more? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
XP Cost to use a Magical Item
Top