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XP Cost to use a Magical Item
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<blockquote data-quote="Crimsonite" data-source="post: 1530027" data-attributes="member: 19193"><p>Eh, I'm kind of torn on this.</p><p></p><p>On one hand this is a brilliant way to give high level items to low level characters in a last ditch effort to save themselves and the party.</p><p>It's like giving a rogue a ring of teleport without error that drains # exp but has unlimited charges. The # should rise according to the level so it still stings at higher levels. But in the end it'd sting a lot less than dying.</p><p></p><p>As in: activate something special and powerful with a sacrafice.</p><p></p><p></p><p>I'm against the attunement dealie though. I mean .. great, you get a powerful sword but you can only get it to +# due to your level AND you have to pay in XP for this sword. And once you level up high enough to add another plus you are hit with an exp penalty again if you want to use it.</p><p></p><p>And suddenly someone steals the sword or it's broken or god knows what. Then you have to hand over mad cash again to get a comparable weapon and give up even more exp to get back to where you were. Ow. That just hurts.</p><p></p><p>However: If the attunement system worked so that you can basically buy ABILITIES with the exp, that'd be nice. For example: You are a fighter, you like swords (surprisingly enough) and you plan on using them for a long time, even the magical ones.</p><p>So you attune exp to learn how to use +1 broadswords (for example) and then you attune again to use +1 platemails. Etc. But once you have attuned you can use any broadsword up to +1 unless it's magically enhanced to not allow you to weild it (alignment restrictions, race restrictions, etc). Regardless who's sword that is.</p><p>Think of it as training your body and soul magically to be able to weild that type of weapon.</p><p></p><p>That'd also make for fun scenes where a character tries to use a weapon they're not attune-trained with. The effects could range from reduced attack rating, status ailments and random magical effects to explosions, fire and being dominated by the weapon, doing its bidding.</p></blockquote><p></p>
[QUOTE="Crimsonite, post: 1530027, member: 19193"] Eh, I'm kind of torn on this. On one hand this is a brilliant way to give high level items to low level characters in a last ditch effort to save themselves and the party. It's like giving a rogue a ring of teleport without error that drains # exp but has unlimited charges. The # should rise according to the level so it still stings at higher levels. But in the end it'd sting a lot less than dying. As in: activate something special and powerful with a sacrafice. I'm against the attunement dealie though. I mean .. great, you get a powerful sword but you can only get it to +# due to your level AND you have to pay in XP for this sword. And once you level up high enough to add another plus you are hit with an exp penalty again if you want to use it. And suddenly someone steals the sword or it's broken or god knows what. Then you have to hand over mad cash again to get a comparable weapon and give up even more exp to get back to where you were. Ow. That just hurts. However: If the attunement system worked so that you can basically buy ABILITIES with the exp, that'd be nice. For example: You are a fighter, you like swords (surprisingly enough) and you plan on using them for a long time, even the magical ones. So you attune exp to learn how to use +1 broadswords (for example) and then you attune again to use +1 platemails. Etc. But once you have attuned you can use any broadsword up to +1 unless it's magically enhanced to not allow you to weild it (alignment restrictions, race restrictions, etc). Regardless who's sword that is. Think of it as training your body and soul magically to be able to weild that type of weapon. That'd also make for fun scenes where a character tries to use a weapon they're not attune-trained with. The effects could range from reduced attack rating, status ailments and random magical effects to explosions, fire and being dominated by the weapon, doing its bidding. [/QUOTE]
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