Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
XP Cost to use a Magical Item
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="random user" data-source="post: 1530262" data-attributes="member: 16581"><p>Hrm perhaps I misunderstood, I thought the idea was to create new magic items that would have an xp cost to them, not that one would change current items to use xp.</p><p></p><p>I'm against changing it so that all magic items requre an xp cost, but I certainly wouldn't be against creating new magic items (properly balanced) that had an xp cost, as long as the user of the item knows that there is going to be an xp penalty.</p><p></p><p>Asuming you play with some sort of xp award for overcoming challenges, a situation that is unwinnable (and thus earn no xp) could be turned into a situation where you still gain xp. So if you look at it that way, you are still gaining xp, and furthermore, gaining more than if you didn't have the item.</p><p></p><p>Of course, I think the items would have to be pretty special, not your run of the mill +1 sword (I would be against xp drain for continuous effect items anyways) or wand of cure light wounds.</p><p></p><p>If nothing else I look at it this way. Having more choices is good (as long as it's balanced). Nothing is forcing the players to use these items. And personally one aspect that I dislike from some (note: not all!) campaigns is that there are rarely tradeoffs. You either win or you die. Having an option be a shade of grey (Hrm I could use this item and take an xp loss out of it, but I might be able to save a town, gain an ally out of it etc. Is it worth it?) is refreshing.</p><p></p><p>But again, I would be against making all items require an xp cost (that isn't adding more choice, that's just changing a rule of the game), and if that was the original question, then please disregard my post on the first page of this thread.</p></blockquote><p></p>
[QUOTE="random user, post: 1530262, member: 16581"] Hrm perhaps I misunderstood, I thought the idea was to create new magic items that would have an xp cost to them, not that one would change current items to use xp. I'm against changing it so that all magic items requre an xp cost, but I certainly wouldn't be against creating new magic items (properly balanced) that had an xp cost, as long as the user of the item knows that there is going to be an xp penalty. Asuming you play with some sort of xp award for overcoming challenges, a situation that is unwinnable (and thus earn no xp) could be turned into a situation where you still gain xp. So if you look at it that way, you are still gaining xp, and furthermore, gaining more than if you didn't have the item. Of course, I think the items would have to be pretty special, not your run of the mill +1 sword (I would be against xp drain for continuous effect items anyways) or wand of cure light wounds. If nothing else I look at it this way. Having more choices is good (as long as it's balanced). Nothing is forcing the players to use these items. And personally one aspect that I dislike from some (note: not all!) campaigns is that there are rarely tradeoffs. You either win or you die. Having an option be a shade of grey (Hrm I could use this item and take an xp loss out of it, but I might be able to save a town, gain an ally out of it etc. Is it worth it?) is refreshing. But again, I would be against making all items require an xp cost (that isn't adding more choice, that's just changing a rule of the game), and if that was the original question, then please disregard my post on the first page of this thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
XP Cost to use a Magical Item
Top