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XP Cost to use a Magical Item
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<blockquote data-quote="Tarrasque Wrangler" data-source="post: 1531190" data-attributes="member: 7473"><p>I like the idea of ability damage more than XP expenditure, and that goes for spells that already cost XP now as well. Spending XPs just sounds like it will lead to too much metagaming. Does your wizard with 10,000 xps KNOW that he has 10,000 xps? If he loses 100 xp fueling some item, what does that feel like exactly? And if the player knows he can burn 100 xp to more easily kill something that will grant him a 1000 xp at the end of the adventure, what player in his right mind isn't going to do that?</p><p> </p><p> Whereas, you burn a point or two of CON to power something and you will instantly feel the penalty, and this also leads to some DM fun with descriptions. Some hit points are gone. You feel ill. You vomit. Numbness sweeps over your body. Maybe an old injury flares up, or old scars start to bleed.</p></blockquote><p></p>
[QUOTE="Tarrasque Wrangler, post: 1531190, member: 7473"] I like the idea of ability damage more than XP expenditure, and that goes for spells that already cost XP now as well. Spending XPs just sounds like it will lead to too much metagaming. Does your wizard with 10,000 xps KNOW that he has 10,000 xps? If he loses 100 xp fueling some item, what does that feel like exactly? And if the player knows he can burn 100 xp to more easily kill something that will grant him a 1000 xp at the end of the adventure, what player in his right mind isn't going to do that? Whereas, you burn a point or two of CON to power something and you will instantly feel the penalty, and this also leads to some DM fun with descriptions. Some hit points are gone. You feel ill. You vomit. Numbness sweeps over your body. Maybe an old injury flares up, or old scars start to bleed. [/QUOTE]
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