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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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XP Costs?
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<blockquote data-quote="Revinor" data-source="post: 4147983" data-attributes="member: 25037"><p>Of course you will gain something, but I doubt it will be reasonable amount of xp. I have gone on such trips only few times as a player and 'quest' mostly involved brainstorming on more and more idiotic ways of reinterpreting the component wording. I doubt that any DM will give the same amount of XP for 3 hours of heavy combat and for 3 hours of trying to lick/squeeze/powder/beg some random stone next to the road.</p><p></p><p>Unless DM just plants the answer by providing a ready adventure to retrieve the component. In such case, components are just a fluff and real components to rituals are adventures (from meta-game perspective) [1]. "You want sword +2? You will have to go to 2 special adventures for that". I can see a problem with such approach</p><p>a) most probably you will get 10 times more magic items by accident on such adventures (including maybe sword +3 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p>b) you may advance in levels faster than create magic items, as magic item creation is tied to gaining XP - so whatever you will start to create will be bit outdated before you finish</p><p></p><p></p><p></p><p>[1] - probably I should explain it more. In 2nd edition, cost of magic item was mostly frustration/stretching your imagination. In 3rd edition, it was loss of character power. With ready adventures, cost would be session slots (if everybody wants an item and for each of them you require 2 adventures, for next 10 meetings you will do nothing except magic-item-related questing instead of save-the-world/rescue-damsel/get-rich). Obviously, such adventures can be fun few times, but is this game about gathering components? Especially about gathering components for something which will get outdated 4 adventures from now?</p></blockquote><p></p>
[QUOTE="Revinor, post: 4147983, member: 25037"] Of course you will gain something, but I doubt it will be reasonable amount of xp. I have gone on such trips only few times as a player and 'quest' mostly involved brainstorming on more and more idiotic ways of reinterpreting the component wording. I doubt that any DM will give the same amount of XP for 3 hours of heavy combat and for 3 hours of trying to lick/squeeze/powder/beg some random stone next to the road. Unless DM just plants the answer by providing a ready adventure to retrieve the component. In such case, components are just a fluff and real components to rituals are adventures (from meta-game perspective) [1]. "You want sword +2? You will have to go to 2 special adventures for that". I can see a problem with such approach a) most probably you will get 10 times more magic items by accident on such adventures (including maybe sword +3 ;) ) b) you may advance in levels faster than create magic items, as magic item creation is tied to gaining XP - so whatever you will start to create will be bit outdated before you finish [1] - probably I should explain it more. In 2nd edition, cost of magic item was mostly frustration/stretching your imagination. In 3rd edition, it was loss of character power. With ready adventures, cost would be session slots (if everybody wants an item and for each of them you require 2 adventures, for next 10 meetings you will do nothing except magic-item-related questing instead of save-the-world/rescue-damsel/get-rich). Obviously, such adventures can be fun few times, but is this game about gathering components? Especially about gathering components for something which will get outdated 4 adventures from now? [/QUOTE]
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