Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
XP for Absent Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 7791974" data-attributes="member: 6669384"><p>Depends on the system I suppose.</p><p></p><p>In 1st and 2nd ed, You cold have a character at 9th level when I start mine at 1st. By the time you hit 10th level, I'll be 9th.</p><p></p><p>Sounds weird, but that's the way the EXP per level worked. In that situation losing a session's worth of EXP means almost nothing, unless the players are in a race for power (which is another problem altogether.)</p><p></p><p>3.5's advancement is the same as Pathfinder's "fast" progression, and that's another kettle of fish.</p><p></p><p>In our 3.* games we handle disparate character levels by scaling Exp: The system awards more EXP to the lower level character for the same challenge, since it was harder for them to handle, so if I give appropriate EXP to each PC based on their individual level, again the level gap tends to self correct. A bit more work, but it does handle the problem.</p><p></p><p>I've seen games where some conniving players try to play "EXP leech", having their characters show up for a scene, but hang back and do nothing/take no risks when the kettle comes to a boil. They want matching EXP, but no risk and guaranteed PC survival. I like to discourage that, personally.</p><p></p><p>Over all, I don't award Exp when a player/character skips a session, and I award bobus Exp or penalties for characters who perform above and beyond or below and beneath the call of duty. When they miss a game entirely it means that the encounter EXP is being split amongst fewer PCs, so everyone else's share goes up a bit.</p><p></p><p>But that's just me</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7791974, member: 6669384"] Depends on the system I suppose. In 1st and 2nd ed, You cold have a character at 9th level when I start mine at 1st. By the time you hit 10th level, I'll be 9th. Sounds weird, but that's the way the EXP per level worked. In that situation losing a session's worth of EXP means almost nothing, unless the players are in a race for power (which is another problem altogether.) 3.5's advancement is the same as Pathfinder's "fast" progression, and that's another kettle of fish. In our 3.* games we handle disparate character levels by scaling Exp: The system awards more EXP to the lower level character for the same challenge, since it was harder for them to handle, so if I give appropriate EXP to each PC based on their individual level, again the level gap tends to self correct. A bit more work, but it does handle the problem. I've seen games where some conniving players try to play "EXP leech", having their characters show up for a scene, but hang back and do nothing/take no risks when the kettle comes to a boil. They want matching EXP, but no risk and guaranteed PC survival. I like to discourage that, personally. Over all, I don't award Exp when a player/character skips a session, and I award bobus Exp or penalties for characters who perform above and beyond or below and beneath the call of duty. When they miss a game entirely it means that the encounter EXP is being split amongst fewer PCs, so everyone else's share goes up a bit. But that's just me [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
XP for Absent Players
Top