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<blockquote data-quote="iserith" data-source="post: 7792036" data-attributes="member: 97077"><p>I just don't view that as a punishment though. The way I see it, experience points are something a player earns for engaging in the particular behaviors the DM wants to encourage, not something to which a player is entitled by signing up to a game. If you miss a session, you just get after it with that much more gusto and try to make it up. It's all in the players' hands, assuming it's not an event-based game.</p><p></p><p>Personally, as long as the group is consistent with how and why they use a particular method of advancement, it doesn't really matter to me. In some games in which I play, the DM just levels everyone up, whether you attend or not, every session. It doesn't really incentivize anything. It's not my favorite, but it's fine.</p><p></p><p>In my games, I do generally prefer experience points, specifically standard XP or <em>maybe</em> milestone given certain conditions, rather than session-based advancement, but that's chiefly because I want XP to drive play toward the central theme or concept of the campaign more precisely. I would also consider story-based advancement, though really I'd prefer not to run event-based games and that seems to be what that is meant for. It's really only session-based advancement that <em>directly </em>ties attendance to level with no hope of making up for sessions you missed. And that's not my bag.</p><p></p><p>As an aside, my current setup of a player pool larger than my max number of seats per session grew out of not liking to cancel sessions because we couldn't make quorum and a hatred of having scheduling discussions. Now, if I want to have a game, it's a very rare day indeed when we don't have enough people to at least make quorum (four PCs). So those two problems have been nicely solved.</p></blockquote><p></p>
[QUOTE="iserith, post: 7792036, member: 97077"] I just don't view that as a punishment though. The way I see it, experience points are something a player earns for engaging in the particular behaviors the DM wants to encourage, not something to which a player is entitled by signing up to a game. If you miss a session, you just get after it with that much more gusto and try to make it up. It's all in the players' hands, assuming it's not an event-based game. Personally, as long as the group is consistent with how and why they use a particular method of advancement, it doesn't really matter to me. In some games in which I play, the DM just levels everyone up, whether you attend or not, every session. It doesn't really incentivize anything. It's not my favorite, but it's fine. In my games, I do generally prefer experience points, specifically standard XP or [I]maybe[/I] milestone given certain conditions, rather than session-based advancement, but that's chiefly because I want XP to drive play toward the central theme or concept of the campaign more precisely. I would also consider story-based advancement, though really I'd prefer not to run event-based games and that seems to be what that is meant for. It's really only session-based advancement that [I]directly [/I]ties attendance to level with no hope of making up for sessions you missed. And that's not my bag. As an aside, my current setup of a player pool larger than my max number of seats per session grew out of not liking to cancel sessions because we couldn't make quorum and a hatred of having scheduling discussions. Now, if I want to have a game, it's a very rare day indeed when we don't have enough people to at least make quorum (four PCs). So those two problems have been nicely solved. [/QUOTE]
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