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XP for Absent Players
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<blockquote data-quote="sim-h" data-source="post: 7792281" data-attributes="member: 6813788"><p>I'm surprised by this statement, which seems quite a violent reaction to the OP, Morrus. I'd see it as more a question of rewarding those who prioritise and commit to attending a gaming session, which the DM may have worked hard to prepare, over for example, staying in because you're a bit tired, or attending a work leaving do or some other social occasion. I think there is a clear distinction between unavoidable absence and selective absence. For unavoidable (pre-notified) absences I often cancel the whole session.</p><p></p><p>Absent PCs damage everybody's enjoyment and add work for either another player or DM to NPC the character. If you join a campaign you make a regular commitment to the other players (including the DM). If you can't make that commitment for whatever reason, then please don't join a long term campaign. Nobody has forced you. Go for single session boardgames or one shots instead!</p><p></p><p>Similarly I can't stand the axiom 'real life comes first'. My gaming session is real life. I spent hours planning it, because it's my hobby. It's how I spend my leisure time and you spend yours. I'd much rather be doing that than most other things. It is as much real life as anything else I do.</p><p></p><p>Having said that, absent PCs in my sessions either get parked (zero XPs) or NPCed (full XPs) depending on the point in the campaign that we're at. In town - parked on personal business. Halfway through a dungeon - NPCed.</p></blockquote><p></p>
[QUOTE="sim-h, post: 7792281, member: 6813788"] I'm surprised by this statement, which seems quite a violent reaction to the OP, Morrus. I'd see it as more a question of rewarding those who prioritise and commit to attending a gaming session, which the DM may have worked hard to prepare, over for example, staying in because you're a bit tired, or attending a work leaving do or some other social occasion. I think there is a clear distinction between unavoidable absence and selective absence. For unavoidable (pre-notified) absences I often cancel the whole session. Absent PCs damage everybody's enjoyment and add work for either another player or DM to NPC the character. If you join a campaign you make a regular commitment to the other players (including the DM). If you can't make that commitment for whatever reason, then please don't join a long term campaign. Nobody has forced you. Go for single session boardgames or one shots instead! Similarly I can't stand the axiom 'real life comes first'. My gaming session is real life. I spent hours planning it, because it's my hobby. It's how I spend my leisure time and you spend yours. I'd much rather be doing that than most other things. It is as much real life as anything else I do. Having said that, absent PCs in my sessions either get parked (zero XPs) or NPCed (full XPs) depending on the point in the campaign that we're at. In town - parked on personal business. Halfway through a dungeon - NPCed. [/QUOTE]
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