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XP for Absent Players
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<blockquote data-quote="iserith" data-source="post: 7792595" data-attributes="member: 97077"><p>Of course. People will vary. But I think it's a reasonable expectation to have as DM that you're more likely to get what you incentivize. That's especially true if the DM explains this thinking to the players directly. Which is why for most of my campaigns, I give XP for combat and social interaction and there's almost never any treasure after a fight. You have to poke around and explore for that. This creates an incentive to engage in all three pillars. (You'll almost never see my players try to loot the dead compared to other groups. I don't like that well-known phase of play so I don't incentivize it.)</p><p></p><p></p><p></p><p>I make no judgment as to whether combat is a good or bad thing in the abstract. It's going to depend on the campaign. But the rules set on its own certainly does suggest combat is the cause of and solution to all of life's problems (channeling Homer). That's particularly true of standard XP, especially if the DM is not granting XP for noncombat challenges (DMG, p. 261).</p></blockquote><p></p>
[QUOTE="iserith, post: 7792595, member: 97077"] Of course. People will vary. But I think it's a reasonable expectation to have as DM that you're more likely to get what you incentivize. That's especially true if the DM explains this thinking to the players directly. Which is why for most of my campaigns, I give XP for combat and social interaction and there's almost never any treasure after a fight. You have to poke around and explore for that. This creates an incentive to engage in all three pillars. (You'll almost never see my players try to loot the dead compared to other groups. I don't like that well-known phase of play so I don't incentivize it.) I make no judgment as to whether combat is a good or bad thing in the abstract. It's going to depend on the campaign. But the rules set on its own certainly does suggest combat is the cause of and solution to all of life's problems (channeling Homer). That's particularly true of standard XP, especially if the DM is not granting XP for noncombat challenges (DMG, p. 261). [/QUOTE]
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