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<blockquote data-quote="iserith" data-source="post: 7793256" data-attributes="member: 97077"><p>What mitigates concerns about cross-tier capability differences is the certainty that they won't exist for very long, sometimes not even an entire session, particularly if the challenges are geared toward the higher-level PCs. The lower-level PCs wrack up the XP. My experience with players in this regard is they LOVE it. It's the fastest they'll ever level, particularly in that D&D 5e "sweet spot" with dramatically slows progression.</p><p></p><p>What also offsets these concerns in my view is simply that the PCs aren't in competition with each other. They're on the same team. So I'm glad Ragnar Two-Tier with his two attacks per turn deigns to adventure with a lowly mook like me. He makes our team better. And soon I'll be able to be better on offense, too, thanks in no small part to the vicious monsters he slays for which I gain experience at a very high rate.</p><p></p><p>So, really the only objection that holds any water in my view is "I just don't like it." And that's fair enough - everyone likes what they like (or doesn't as the case may be). But after every D&D 5e campaign of mine having level and tier differences, these oft-touted concerns are really a bit overblown in my opinion.</p></blockquote><p></p>
[QUOTE="iserith, post: 7793256, member: 97077"] What mitigates concerns about cross-tier capability differences is the certainty that they won't exist for very long, sometimes not even an entire session, particularly if the challenges are geared toward the higher-level PCs. The lower-level PCs wrack up the XP. My experience with players in this regard is they LOVE it. It's the fastest they'll ever level, particularly in that D&D 5e "sweet spot" with dramatically slows progression. What also offsets these concerns in my view is simply that the PCs aren't in competition with each other. They're on the same team. So I'm glad Ragnar Two-Tier with his two attacks per turn deigns to adventure with a lowly mook like me. He makes our team better. And soon I'll be able to be better on offense, too, thanks in no small part to the vicious monsters he slays for which I gain experience at a very high rate. So, really the only objection that holds any water in my view is "I just don't like it." And that's fair enough - everyone likes what they like (or doesn't as the case may be). But after every D&D 5e campaign of mine having level and tier differences, these oft-touted concerns are really a bit overblown in my opinion. [/QUOTE]
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