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<blockquote data-quote="Lanefan" data-source="post: 7793288" data-attributes="member: 29398"><p>Where I see it constantly, even though we use individual xp for the most part.</p><p></p><p>I'd posit that's a better outcome (provided people can keep in-game and RL separate; and if they can't then it's time for new players); unless most of the group happen to be roleplaying quiet characters there's naturally going to be some conflict.</p><p></p><p>Taking the A-Team into hypothetical territory for a moment: what if B.A. didn't do much in combat either?</p><p></p><p>Fair enough, but if that player's character is contributing in other ways and taking its share of the risk then all is good.</p><p>Coat-tail riders bother me...not so much if I'm the DM (I can remain neutral and let the players sort it out), but certainly as a player: if, say, I and another player (let's call him Joe) are driving the action and taking the risks while the other two ride our coat-tails and do everything they can* to minimize the risk to their own PCs then I bloody well expect Joe's and my characters to advance faster than those of the others - if only as a trade-off to the fact that because we're the ones taking the risks it's much more likely that our PCs will be the ones who end up dead.</p><p></p><p>* - and this can IME often include just hanging in the back and doing nothing.</p><p></p><p>Fine if I'm the DM, but not so easy if I'm just another player.</p><p>My take goes the other way: group xp is extremely DE-motivating for the active players, eventually leading to a lowest common denominator situation - and a rather dull game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7793288, member: 29398"] Where I see it constantly, even though we use individual xp for the most part. I'd posit that's a better outcome (provided people can keep in-game and RL separate; and if they can't then it's time for new players); unless most of the group happen to be roleplaying quiet characters there's naturally going to be some conflict. Taking the A-Team into hypothetical territory for a moment: what if B.A. didn't do much in combat either? Fair enough, but if that player's character is contributing in other ways and taking its share of the risk then all is good. Coat-tail riders bother me...not so much if I'm the DM (I can remain neutral and let the players sort it out), but certainly as a player: if, say, I and another player (let's call him Joe) are driving the action and taking the risks while the other two ride our coat-tails and do everything they can* to minimize the risk to their own PCs then I bloody well expect Joe's and my characters to advance faster than those of the others - if only as a trade-off to the fact that because we're the ones taking the risks it's much more likely that our PCs will be the ones who end up dead. * - and this can IME often include just hanging in the back and doing nothing. Fine if I'm the DM, but not so easy if I'm just another player. My take goes the other way: group xp is extremely DE-motivating for the active players, eventually leading to a lowest common denominator situation - and a rather dull game. :) [/QUOTE]
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