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XP for familiars?
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<blockquote data-quote="radmod" data-source="post: 5357441" data-attributes="member: 93008"><p>While I agree that RAW says give them no xp, I think the key here is that they've defeated the hawk independently of the sorcerer. In my mind, it's kind of liking sniping some of the henchmen of the BBEG and then running off.</p><p>What you're looking for is probably p. 293 & p. 302 of the MM under advancing monsters and creating new monsters. You'll discover that the normally CR 1/3 Hawk becomes something like a CR 3-4 creature.</p><p></p><p>I also agree with Gilladian. IMO, CR and xp based on it is over-rated/used. I used to use time spent playing but now I give xp as I see fit with bonuses for role-playing, story completion, etc.. I have an adventure to make them xth level? Then when they are half way through, they may get 1/3 to 1/2 the xp (IME, players like to get xp every week - its a cheaper award than giving them magic).</p></blockquote><p></p>
[QUOTE="radmod, post: 5357441, member: 93008"] While I agree that RAW says give them no xp, I think the key here is that they've defeated the hawk independently of the sorcerer. In my mind, it's kind of liking sniping some of the henchmen of the BBEG and then running off. What you're looking for is probably p. 293 & p. 302 of the MM under advancing monsters and creating new monsters. You'll discover that the normally CR 1/3 Hawk becomes something like a CR 3-4 creature. I also agree with Gilladian. IMO, CR and xp based on it is over-rated/used. I used to use time spent playing but now I give xp as I see fit with bonuses for role-playing, story completion, etc.. I have an adventure to make them xth level? Then when they are half way through, they may get 1/3 to 1/2 the xp (IME, players like to get xp every week - its a cheaper award than giving them magic). [/QUOTE]
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XP for familiars?
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