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*Pathfinder & Starfinder
XP for goals only
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<blockquote data-quote="Crazy Jerome" data-source="post: 5838232" data-attributes="member: 54877"><p>I don't care that much either way, since I'm probably going to radically change or ignore whatever is there for my own purposes. All I really get out of most XP mechanics is a sense of what is the expected pacing of power gain.</p><p> </p><p>But I do think that if we have XP, it should be a clean reward cycle: You do something. You get XP for it. This makes you better at doing that something. You do it again. You get even more XP. This makes you even better. That may be clunky at times, but it works.</p><p> </p><p>If instead, it is: You do X. You get XP for it. Getting the XP makes you better at Y. You do some more X, maybe with a little Y mixed in. You get more XP. This makes you even better at Y ... then I'm not terribly impressed. That's <strong>worse</strong> than not having an XP system at all, since the XP system is effectively lying to you.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5838232, member: 54877"] I don't care that much either way, since I'm probably going to radically change or ignore whatever is there for my own purposes. All I really get out of most XP mechanics is a sense of what is the expected pacing of power gain. But I do think that if we have XP, it should be a clean reward cycle: You do something. You get XP for it. This makes you better at doing that something. You do it again. You get even more XP. This makes you even better. That may be clunky at times, but it works. If instead, it is: You do X. You get XP for it. Getting the XP makes you better at Y. You do some more X, maybe with a little Y mixed in. You get more XP. This makes you even better at Y ... then I'm not terribly impressed. That's [B]worse[/B] than not having an XP system at all, since the XP system is effectively lying to you. [/QUOTE]
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