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General Tabletop Discussion
*Pathfinder & Starfinder
XP for goals only
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<blockquote data-quote="Jeff Carlsen" data-source="post: 5838353" data-attributes="member: 61749"><p>In general, I prefer XP for accomplishing challenging goals, which may or may not include killing monsters. I also prefer XP to be less granular, and the difference between levels to either be linear, or follow an obvious, predicable curve.</p><p></p><p>For example, Third Edition was easy to ad-hock experience for. You always needed Your Current Level x 1000 to reach a new level. I could break that down into ten challenge point, each worth Current Level x 100, and then use those to plan adventures and control the speed of advancement.</p><p></p><p>Both 4E and Pathfinder made the math for XP more complex, and that makes me a sad DM.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 5838353, member: 61749"] In general, I prefer XP for accomplishing challenging goals, which may or may not include killing monsters. I also prefer XP to be less granular, and the difference between levels to either be linear, or follow an obvious, predicable curve. For example, Third Edition was easy to ad-hock experience for. You always needed Your Current Level x 1000 to reach a new level. I could break that down into ten challenge point, each worth Current Level x 100, and then use those to plan adventures and control the speed of advancement. Both 4E and Pathfinder made the math for XP more complex, and that makes me a sad DM. [/QUOTE]
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XP for goals only
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