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XP for gold 5th Edition campaign
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<blockquote data-quote="TwoSix" data-source="post: 6976566" data-attributes="member: 205"><p>I've been planning on implementing the "gold for XP while carousing" rule for my next game (which is intended to be sandbox/exploration driven). I AM planning on giving a partial return on funds spent for practical purposes (training, buying potions, recruiting crew and repairing the ship, etc.), probably in the nature of 20% or so. So, 5gp spent on practical objects gives 1 XP, if the normal return is 1 XP = 1gp. Working on the exact rate of exchange is the sticking point right now, as I also need to figure out a good conversion of wealth to magic items.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6976566, member: 205"] I've been planning on implementing the "gold for XP while carousing" rule for my next game (which is intended to be sandbox/exploration driven). I AM planning on giving a partial return on funds spent for practical purposes (training, buying potions, recruiting crew and repairing the ship, etc.), probably in the nature of 20% or so. So, 5gp spent on practical objects gives 1 XP, if the normal return is 1 XP = 1gp. Working on the exact rate of exchange is the sticking point right now, as I also need to figure out a good conversion of wealth to magic items. [/QUOTE]
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