Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
XP for Gold in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6456932" data-attributes="member: 12731"><p>It appears the DMG didn't touch this subject after all.</p><p></p><p>(The ultra short summary: instead of xp for monsters, or quests; you gain 1 XP, say, for every gold piece you successfully loot)</p><p></p><p>Where can I find some ENWorld discussion on how to implement this in an otherwise by-the-book 5E game? Say, one running Lost Mines of Phandelver, for example.</p><p></p><p>The biggest hurdle, it would seem to me, is how to ensure that the gold I hand out (as the DM) provides a fair level progression, while still giving the heroes an appropriate buying power (not too much gold, not too little)?</p><p></p><p>Making each monster walk around (or hide in its stash etc) with N gold, where N is the xp value for that monster, would mean the levelling part would be taken care of. But it would very probably make the heroes far too rich, or far too poor...</p><p></p><p>And saying simply "for each gold you gain 3 XP" or "you need to spend 3 gp to gain one XP" etc... is there good data to support such a calculation? And do a single factor hold up throughout the game, both at level 1 and level 20?</p><p></p><p>In 3E, one huge help was the "expected gold per level" table. It would seem a neat solution to simply use that to replace xp per level, and then distribute enough wealth among that level's worth of monsters, and bingo - you would have the right amount of cash at the right level, no further elaborations necessary.</p><p></p><p>But in 5E there is no such table. Right? There is no advice on "expected gold per level" in the DMG?</p><p></p><p>So what would be an easy way to reconcile the different demands of levelling and looting...?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6456932, member: 12731"] It appears the DMG didn't touch this subject after all. (The ultra short summary: instead of xp for monsters, or quests; you gain 1 XP, say, for every gold piece you successfully loot) Where can I find some ENWorld discussion on how to implement this in an otherwise by-the-book 5E game? Say, one running Lost Mines of Phandelver, for example. The biggest hurdle, it would seem to me, is how to ensure that the gold I hand out (as the DM) provides a fair level progression, while still giving the heroes an appropriate buying power (not too much gold, not too little)? Making each monster walk around (or hide in its stash etc) with N gold, where N is the xp value for that monster, would mean the levelling part would be taken care of. But it would very probably make the heroes far too rich, or far too poor... And saying simply "for each gold you gain 3 XP" or "you need to spend 3 gp to gain one XP" etc... is there good data to support such a calculation? And do a single factor hold up throughout the game, both at level 1 and level 20? In 3E, one huge help was the "expected gold per level" table. It would seem a neat solution to simply use that to replace xp per level, and then distribute enough wealth among that level's worth of monsters, and bingo - you would have the right amount of cash at the right level, no further elaborations necessary. But in 5E there is no such table. Right? There is no advice on "expected gold per level" in the DMG? So what would be an easy way to reconcile the different demands of levelling and looting...? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
XP for Gold in 5E?
Top