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XP for Gold in 5E?
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<blockquote data-quote="Anth" data-source="post: 6458147" data-attributes="member: 9636"><p>The idea with "xp for gold" in 5E is that the characters should gain aproximately the same number of xp with both methods (it also means that they should get the same number of gp with both methods).</p><p></p><p>Is 1xp/1gp a good ratio? I don't know, I don't have the DMG yet (and I don't even know if the info is in the DMG).</p><p>I know that in OE/1E/2E/3E that was a good ratio, but that info will not help you in a 5E-game.</p><p>The info you want is how much gold a character of level X is supposed to have. In 3E it was simple: the character was supposed to have gold equal to 90 % of his xp.</p><p></p><p>The next question is when to give xp:</p><p>- You could give xp when they find the gold in the dungeon.</p><p>- You could give xp when they succeed at bringing back the gold home (and sell items to convert it to gold).</p><p>- You could give xp when they spend the gold.</p><p></p><p>I don't give all monsters with the same CR the same amount of gold, that would be ridiculus. Unintelligent monsters have less gold, intelligent humanoids have more gold.</p><p></p><p>As for training costs I don't see what that has to do with xp for gold, as the number of gold coins should be the same no matter what method you use.</p><p>But training cost is a good money sink. I have seen the solution in the DMG and I didn't like it, so here is how I would do:</p><p>First; it isn't very exciting to train for a month or two. The important part is just to force the characters to spend some downtime, just let the PCs recuperate to gain a level.</p><p>Second; a "quick and dirty" rule for cost is just to take the CR for a monster of the same level as the character. So a level 1 PC need to pay 200 gp to raise to level 2, and a level 2 PC need to pay 450 gp to raise to level 3.</p></blockquote><p></p>
[QUOTE="Anth, post: 6458147, member: 9636"] The idea with "xp for gold" in 5E is that the characters should gain aproximately the same number of xp with both methods (it also means that they should get the same number of gp with both methods). Is 1xp/1gp a good ratio? I don't know, I don't have the DMG yet (and I don't even know if the info is in the DMG). I know that in OE/1E/2E/3E that was a good ratio, but that info will not help you in a 5E-game. The info you want is how much gold a character of level X is supposed to have. In 3E it was simple: the character was supposed to have gold equal to 90 % of his xp. The next question is when to give xp: - You could give xp when they find the gold in the dungeon. - You could give xp when they succeed at bringing back the gold home (and sell items to convert it to gold). - You could give xp when they spend the gold. I don't give all monsters with the same CR the same amount of gold, that would be ridiculus. Unintelligent monsters have less gold, intelligent humanoids have more gold. As for training costs I don't see what that has to do with xp for gold, as the number of gold coins should be the same no matter what method you use. But training cost is a good money sink. I have seen the solution in the DMG and I didn't like it, so here is how I would do: First; it isn't very exciting to train for a month or two. The important part is just to force the characters to spend some downtime, just let the PCs recuperate to gain a level. Second; a "quick and dirty" rule for cost is just to take the CR for a monster of the same level as the character. So a level 1 PC need to pay 200 gp to raise to level 2, and a level 2 PC need to pay 450 gp to raise to level 3. [/QUOTE]
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