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General Tabletop Discussion
*Dungeons & Dragons
XP for Gold in 5E?
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<blockquote data-quote="CapnZapp" data-source="post: 6459741" data-attributes="member: 12731"><p>As I were saying <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>On the other hand, if the wealth by level numbers deviate considerably from the xp per level numbers, perhaps the easiest solution would instead be to <strong>replace</strong> the xp-per-level table with the numbers from the wealth-per-level table?</p><p></p><p>(I know the DMG is said not to have any such wealth-by-level table, but that's what I'm hoping this discussion will lead to)</p><p></p><p>I mean that instead of trying to arrive at a xp-to-gp ratio that might well change between levels (as it apparently does in 3E), why not simply chuck out the xp table and replace it with the numbers from the wealth by level table?</p><p></p><p>This way you most definitely will gain just the right amount of cash just as you reach the appropriate level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Do note: yes, I am aware I'm expecting most characters to carouse away their wealth. This should not be a major problem since magic items are much less obligatory in 5E than in previous editions. </p><p></p><p>I still want to arrive at the right numbers though, since when a character do decide to save up for a nice item, I want the loot to automatically provide him with the correct purchasing power for his or her level.</p><p></p><p>Thank you for all insights.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6459741, member: 12731"] As I were saying :-) On the other hand, if the wealth by level numbers deviate considerably from the xp per level numbers, perhaps the easiest solution would instead be to [B]replace[/B] the xp-per-level table with the numbers from the wealth-per-level table? (I know the DMG is said not to have any such wealth-by-level table, but that's what I'm hoping this discussion will lead to) I mean that instead of trying to arrive at a xp-to-gp ratio that might well change between levels (as it apparently does in 3E), why not simply chuck out the xp table and replace it with the numbers from the wealth by level table? This way you most definitely will gain just the right amount of cash just as you reach the appropriate level :-) Do note: yes, I am aware I'm expecting most characters to carouse away their wealth. This should not be a major problem since magic items are much less obligatory in 5E than in previous editions. I still want to arrive at the right numbers though, since when a character do decide to save up for a nice item, I want the loot to automatically provide him with the correct purchasing power for his or her level. Thank you for all insights. [/QUOTE]
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