Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
XP for Gold in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6460692" data-attributes="member: 12731"><p>But what else is there to spend your gold on?</p><p></p><p>Assuming a 3E-style campaign where you run published modules with characters focused on meeting their goals (as set out by the adventure: freeing the princess, killing the baddie, breaking the evil artifact and so on) for players not interested in "a greater picture" for their characters (building a castle, setting up a guild, managing a laboratory etc).</p><p></p><p>The players will still want to spend all their money on magic items, since all they care for is using their characters as vehicles toward adventure success: more powerful characters equal a greater chance of reaching goals without PC deaths. I imagine this playing style to be one of the most common in the d20 era.</p><p></p><p>Now, to your questions:</p><p></p><p>I want to try "xp for gold" because I am aware that</p><p>1) there is nothing to spend your gold on in 5E (in the short term)</p><p>2) magic items are much less required in 5E</p><p>3) I like the idea to encourage players to find solutions that doesn't always involve head-on combat</p><p></p><p>This makes me conclude another money sink is needed; one that still allows the occasional purchase of a magic item. Essentially, you buy magic items with your xp - buy too many, and you fall back in level relative to those of your companions that settle for looted items only, buy too few, and you lose opportunities to become more versatile, if not outright more powerful.</p><p></p><p>I could run a "default" 5E game where money is used to enrich your PC's background (history, allies, place in the world), but I know my players aren't very interested in stuff that doesn't tie directly to adventuring.</p><p></p><p>I could skip placing gold in monsters' pockets, making the problem of spending it go away entirely, but that feels very strange for a D&D game.</p><p></p><p>And so I thought that a marriage between "xp for gold" and carousing tables would fit the bill. It would mean that PCs do have a life outside the dungeon, but it would be structured and not something to spend much play time on. </p><p></p><p>I am still very much surprised that</p><p>a) WotC have created a game that does not seem to support the playing style I associate so strongly with d20-era D&D</p><p>b) so few of you share my complaints. I would have thought lots of players played the game "kick in the door, loot the corpses, upgrade"-style, but perhaps they don't frequent EN World...</p><p></p><p>Zapp</p><p></p><p>PS. Regarding your "non-materialistic loner" character I must say I view that as a very special corner case. It certainly won't be any of my players making such a character! ;-) </p><p></p><p>But still, I don't see the problem. Assuming a player insisted he could make the concept work, I would have no problem making his share "disappear" and granting him the occasional "gift" from his friends or backers (or just lucky breaks, if he's truly a loner). In essence, managing his economy invisibly. But it most definitely won't be a problem with the players I've got...</p><p></p><p>Regarding "fritter away 10000 gp on nothing": how well are you acquainted with the rich and the fabulous (in our world). I'm sure you can see how 10000 gp is nothing for a character traveling the planes, besting demons in single combat, and deciding the fate_ of nations on her whims...</p><p></p><p>Heck, you don't even need to go high-level zany bonkers for 10000 gp to be next to nothing. Even at mid levels, where characters visit large cities and interact with regional movers and shakers, 10000 gp is nothing to sneeze at, but it would not overwhelm these NPC players. Roleplaying games are traditionally made by geeks completely clueless about economics, that grossly underestimate how much capital circulate even in a modest economy, say a guild, a church, or a small city. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Heck, if you gave <em>me</em> a million dollars it would still not be enough to transform my life. Sure, it would be nice (very nice, in fact) and it would ease my life in several ways. But it would not be enough to retire on. It would not enable me to buy a haunted mansion and cacklingly play the organ all night <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It would not be enough for me to out-do Elon Musk and invent interstellar travel. And so on...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6460692, member: 12731"] But what else is there to spend your gold on? Assuming a 3E-style campaign where you run published modules with characters focused on meeting their goals (as set out by the adventure: freeing the princess, killing the baddie, breaking the evil artifact and so on) for players not interested in "a greater picture" for their characters (building a castle, setting up a guild, managing a laboratory etc). The players will still want to spend all their money on magic items, since all they care for is using their characters as vehicles toward adventure success: more powerful characters equal a greater chance of reaching goals without PC deaths. I imagine this playing style to be one of the most common in the d20 era. Now, to your questions: I want to try "xp for gold" because I am aware that 1) there is nothing to spend your gold on in 5E (in the short term) 2) magic items are much less required in 5E 3) I like the idea to encourage players to find solutions that doesn't always involve head-on combat This makes me conclude another money sink is needed; one that still allows the occasional purchase of a magic item. Essentially, you buy magic items with your xp - buy too many, and you fall back in level relative to those of your companions that settle for looted items only, buy too few, and you lose opportunities to become more versatile, if not outright more powerful. I could run a "default" 5E game where money is used to enrich your PC's background (history, allies, place in the world), but I know my players aren't very interested in stuff that doesn't tie directly to adventuring. I could skip placing gold in monsters' pockets, making the problem of spending it go away entirely, but that feels very strange for a D&D game. And so I thought that a marriage between "xp for gold" and carousing tables would fit the bill. It would mean that PCs do have a life outside the dungeon, but it would be structured and not something to spend much play time on. I am still very much surprised that a) WotC have created a game that does not seem to support the playing style I associate so strongly with d20-era D&D b) so few of you share my complaints. I would have thought lots of players played the game "kick in the door, loot the corpses, upgrade"-style, but perhaps they don't frequent EN World... Zapp PS. Regarding your "non-materialistic loner" character I must say I view that as a very special corner case. It certainly won't be any of my players making such a character! ;-) But still, I don't see the problem. Assuming a player insisted he could make the concept work, I would have no problem making his share "disappear" and granting him the occasional "gift" from his friends or backers (or just lucky breaks, if he's truly a loner). In essence, managing his economy invisibly. But it most definitely won't be a problem with the players I've got... Regarding "fritter away 10000 gp on nothing": how well are you acquainted with the rich and the fabulous (in our world). I'm sure you can see how 10000 gp is nothing for a character traveling the planes, besting demons in single combat, and deciding the fate_ of nations on her whims... Heck, you don't even need to go high-level zany bonkers for 10000 gp to be next to nothing. Even at mid levels, where characters visit large cities and interact with regional movers and shakers, 10000 gp is nothing to sneeze at, but it would not overwhelm these NPC players. Roleplaying games are traditionally made by geeks completely clueless about economics, that grossly underestimate how much capital circulate even in a modest economy, say a guild, a church, or a small city. :-) Heck, if you gave [I]me[/I] a million dollars it would still not be enough to transform my life. Sure, it would be nice (very nice, in fact) and it would ease my life in several ways. But it would not be enough to retire on. It would not enable me to buy a haunted mansion and cacklingly play the organ all night ;) It would not be enough for me to out-do Elon Musk and invent interstellar travel. And so on... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
XP for Gold in 5E?
Top