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XP for Gold in 5E?
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<blockquote data-quote="Fanaelialae" data-source="post: 7046095" data-attributes="member: 53980"><p>I think it's fine and functional. Most players will want to send their gold back to the queen (because xp is a powerful motivator) and therefore the local economy will remain undisturbed. It is a little boring though (roleplaying raucous carousing is simply more interesting than paying 'taxes'). </p><p></p><p>As an alternative, consider the possibility that the players need to find ways to 'waste' their gold in interesting and creative ways (perhaps even grant a small xp bonus for particularly creative expenditures) but these goods and services cannot be found on the frontier. So the PCs need to order things from (or travel to) the lavish inner kingdom to spend their money, where economic disparity is already an issue and the economy isn't easily disrupted because the people you're dealing with are already absurdly wealthy (the merchant Prince is happy to take your 10,000 gp to provide you with a gold statue of yourself, but it isn't going to make his fortune). Since these people are already wealthy, there is no risk to the economy since the rich act as sponges for the gold your PCs are bringing back, preventing it from ending up in the hands of the commoners whereby it might disrupt economics and negatively impact their own wealth.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7046095, member: 53980"] I think it's fine and functional. Most players will want to send their gold back to the queen (because xp is a powerful motivator) and therefore the local economy will remain undisturbed. It is a little boring though (roleplaying raucous carousing is simply more interesting than paying 'taxes'). As an alternative, consider the possibility that the players need to find ways to 'waste' their gold in interesting and creative ways (perhaps even grant a small xp bonus for particularly creative expenditures) but these goods and services cannot be found on the frontier. So the PCs need to order things from (or travel to) the lavish inner kingdom to spend their money, where economic disparity is already an issue and the economy isn't easily disrupted because the people you're dealing with are already absurdly wealthy (the merchant Prince is happy to take your 10,000 gp to provide you with a gold statue of yourself, but it isn't going to make his fortune). Since these people are already wealthy, there is no risk to the economy since the rich act as sponges for the gold your PCs are bringing back, preventing it from ending up in the hands of the commoners whereby it might disrupt economics and negatively impact their own wealth. [/QUOTE]
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