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XP for Gold (without the XP)
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<blockquote data-quote="iserith" data-source="post: 8683572" data-attributes="member: 97077"><p>I've been using gold for XP in my hexcrawl campaign for the last year or so. It works just fine, despite all the concerns mentioned upthread. What tends to happen, at least in my group, is that the players look at any windfalls and prioritize their expenditures, then decide among themselves who is leveling up with the rest of the money. So they may say, okay, let's get our fighter into plate armor now, the level up the cleric so we get access to revivify, and purchase a couple of diamonds. Then off they go again into the wilds. (They even bought themselves a keel boat with a whole crew to get around easier in the swamp.) </p><p></p><p>You can also "correct" for any shortfalls if you see them with bounties and quest rewards in gold if you want. Particularly early on I had a few quests available that paid out gold for doing certain things. I tended to err on the side of shady NPCs for this which made it feel like the PCs were doing something kind of bad to get ahead.</p><p></p><p>The trainers in this game are NPC adventurers of the same class and they belong to a group called the Guild of Transient Heroes whose leadership - Tordek, Jozan, Mialee, and Lidda - are thoroughly corrupt. This eventually led to conflict with the PCs who were in a real pickle because they had fighters, clerics, and wizards among their number. Do they risk losing the ability to level up those characters by dealing with this corruption? (Turns out, yes they did!)</p></blockquote><p></p>
[QUOTE="iserith, post: 8683572, member: 97077"] I've been using gold for XP in my hexcrawl campaign for the last year or so. It works just fine, despite all the concerns mentioned upthread. What tends to happen, at least in my group, is that the players look at any windfalls and prioritize their expenditures, then decide among themselves who is leveling up with the rest of the money. So they may say, okay, let's get our fighter into plate armor now, the level up the cleric so we get access to revivify, and purchase a couple of diamonds. Then off they go again into the wilds. (They even bought themselves a keel boat with a whole crew to get around easier in the swamp.) You can also "correct" for any shortfalls if you see them with bounties and quest rewards in gold if you want. Particularly early on I had a few quests available that paid out gold for doing certain things. I tended to err on the side of shady NPCs for this which made it feel like the PCs were doing something kind of bad to get ahead. The trainers in this game are NPC adventurers of the same class and they belong to a group called the Guild of Transient Heroes whose leadership - Tordek, Jozan, Mialee, and Lidda - are thoroughly corrupt. This eventually led to conflict with the PCs who were in a real pickle because they had fighters, clerics, and wizards among their number. Do they risk losing the ability to level up those characters by dealing with this corruption? (Turns out, yes they did!) [/QUOTE]
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