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<blockquote data-quote="James Gasik" data-source="post: 9024325" data-attributes="member: 6877472"><p>Thank you, I was about to make a thread for this, and then I remembered you'd written this one. What I'm thinking about doing is allowing players to "spend" treasure in a way appropriate to their character (donate to their church, acquire training from a swordmaster, access to a wizard academy, et. al.) to gain xp.</p><p></p><p>Then make magic items available for commission. I expect to see what adventures they choose to go on be more based on "what will give us the biggest score"...which may be a problem in of itself, but I am curious to see what percentage of money will go into levels vs. acquiring magic.</p><p></p><p>The only problem is I may need to do something about the Wizard, who is the only class with a real "gold piece to power" process built in.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9024325, member: 6877472"] Thank you, I was about to make a thread for this, and then I remembered you'd written this one. What I'm thinking about doing is allowing players to "spend" treasure in a way appropriate to their character (donate to their church, acquire training from a swordmaster, access to a wizard academy, et. al.) to gain xp. Then make magic items available for commission. I expect to see what adventures they choose to go on be more based on "what will give us the biggest score"...which may be a problem in of itself, but I am curious to see what percentage of money will go into levels vs. acquiring magic. The only problem is I may need to do something about the Wizard, who is the only class with a real "gold piece to power" process built in. [/QUOTE]
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