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<blockquote data-quote="Lanefan" data-source="post: 9293685" data-attributes="member: 29398"><p>And it's specifically noted that the intent is that the PCs will tend to accrue more wealth than the training costs will eat up, so they'll still be able to save up for other things.</p><p></p><p>I think that might be the point; though I should ask, [USER=6779196]@Charlaquin[/USER] , whether you intend to keep 5e's standard rather-fast rate of advancement or slow it down a bit; because the standard 5e advancement rate will likely see them needing to train at low levels just about every time they sneeze.</p><p></p><p>It forces a sometimes-nasty choice on to the players: to carry on untrained or to stop and train and maybe let things develop elsewhere in ways undesired. Or, as DM you just set the pace of the backstory and plot a little slower, e.g. the BBEG is working on a year-long plan that the PCs have to stop rather than a month-long plan.</p><p></p><p>Though this does raise question 2 for Charlaquin: what happens to a character if it cannot - or decides not to - train?</p><p></p><p>I'd assume players are already tracking their characters' finances; all this does is add one line item per level to that tracking.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9293685, member: 29398"] And it's specifically noted that the intent is that the PCs will tend to accrue more wealth than the training costs will eat up, so they'll still be able to save up for other things. I think that might be the point; though I should ask, [USER=6779196]@Charlaquin[/USER] , whether you intend to keep 5e's standard rather-fast rate of advancement or slow it down a bit; because the standard 5e advancement rate will likely see them needing to train at low levels just about every time they sneeze. It forces a sometimes-nasty choice on to the players: to carry on untrained or to stop and train and maybe let things develop elsewhere in ways undesired. Or, as DM you just set the pace of the backstory and plot a little slower, e.g. the BBEG is working on a year-long plan that the PCs have to stop rather than a month-long plan. Though this does raise question 2 for Charlaquin: what happens to a character if it cannot - or decides not to - train? I'd assume players are already tracking their characters' finances; all this does is add one line item per level to that tracking. [/QUOTE]
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