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XP for Gold
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<blockquote data-quote="CapnZapp" data-source="post: 7637035" data-attributes="member: 12731"><p>Here's my complete XP for level table. <span style="font-size: 9px">I find it natural to list the XP to reach a given level as opposed to XP you need to leave a level, so 10 XP is listed as the requirement to reach level 2 instead of the xp you need to complete level 1.</span> The numbers are rounded off. </p><p></p><p>Level Required</p><p>1 </p><p>2 10</p><p>3 30</p><p>4 60</p><p>5 110</p><p>6 190</p><p>7 320</p><p>8 500</p><p>9 750</p><p>10 1100</p><p>11 1600</p><p>12 2300</p><p>13 3300</p><p>14 4800</p><p>15 7100</p><p>16 10000</p><p>17 15000</p><p>18 23000</p><p>19 35000</p><p>20 55000</p><p></p><p>For instance, you need 60 XP to reach level 4 because you're expected to gain 8 gold at level one (rounded to 10), 16 gp at level two (rounded to 20), and 30 more gp during your time at level three. And 10+20+30=60.</p><p></p><p>Note: this isn't the doubled amounts. Before I do that, let's discuss whether its better to just differentiate the sell prices to continuously encourage player characters to keep their loot (or trade it in for other loot) over treating it as "vendor trash" to be converted into XP.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7637035, member: 12731"] Here's my complete XP for level table. [SIZE=1]I find it natural to list the XP to reach a given level as opposed to XP you need to leave a level, so 10 XP is listed as the requirement to reach level 2 instead of the xp you need to complete level 1.[/SIZE] The numbers are rounded off. Level Required 1 2 10 3 30 4 60 5 110 6 190 7 320 8 500 9 750 10 1100 11 1600 12 2300 13 3300 14 4800 15 7100 16 10000 17 15000 18 23000 19 35000 20 55000 For instance, you need 60 XP to reach level 4 because you're expected to gain 8 gold at level one (rounded to 10), 16 gp at level two (rounded to 20), and 30 more gp during your time at level three. And 10+20+30=60. Note: this isn't the doubled amounts. Before I do that, let's discuss whether its better to just differentiate the sell prices to continuously encourage player characters to keep their loot (or trade it in for other loot) over treating it as "vendor trash" to be converted into XP. [/QUOTE]
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