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XP for Missing Players
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<blockquote data-quote="bekkilyn_rpg" data-source="post: 1091554" data-attributes="member: 13873"><p>On an additional note, just because you make a rule such as "not there, no exp" doesn't mean you have to be absolutely and strong-fistedly lawful that you can't bend or break it under very special circumstances.</p><p></p><p>I think "not there, no exp" tends to be the most fair to all players involved under most circumstances, but at the same time if someone who usually regularly attends has to miss because of something they just couldn't really help, then there's nothing wrong in doing whatever possible to help them catch up or keep up even if it does come down to just handing them some experience. In such circumstances, other players are unlikely to begrudge them that aid and would probably do whatever they could do to help out too for that matter.</p><p></p><p>However, I don't personally like the "If someone misses, then they always still get a certain percentage of experience no matter what" because it has a tendency to promote more apathy in certain types of players and they are less likely to show up regularly even if they generally like playing (or like the idea of playing.) Some people just aren't really good with planning or being somewhere on time or even being somewhere at all unless they subconsciously feel they "have" to in some way or another, so....</p><p></p><p>Of course, if a group has been using a certain system for a while and it's been working just fine, then there's no point in changing it just to change it.</p></blockquote><p></p>
[QUOTE="bekkilyn_rpg, post: 1091554, member: 13873"] On an additional note, just because you make a rule such as "not there, no exp" doesn't mean you have to be absolutely and strong-fistedly lawful that you can't bend or break it under very special circumstances. I think "not there, no exp" tends to be the most fair to all players involved under most circumstances, but at the same time if someone who usually regularly attends has to miss because of something they just couldn't really help, then there's nothing wrong in doing whatever possible to help them catch up or keep up even if it does come down to just handing them some experience. In such circumstances, other players are unlikely to begrudge them that aid and would probably do whatever they could do to help out too for that matter. However, I don't personally like the "If someone misses, then they always still get a certain percentage of experience no matter what" because it has a tendency to promote more apathy in certain types of players and they are less likely to show up regularly even if they generally like playing (or like the idea of playing.) Some people just aren't really good with planning or being somewhere on time or even being somewhere at all unless they subconsciously feel they "have" to in some way or another, so.... Of course, if a group has been using a certain system for a while and it's been working just fine, then there's no point in changing it just to change it. [/QUOTE]
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