Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
XP for Missing Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RuminDange" data-source="post: 1091838" data-attributes="member: 5412"><p><strong>Missing Players and XP</strong></p><p></p><p>IMC when a player is missing that is not out doing something like research or item creation, the following applies to the XP gained during the session:</p><p>1: Either one player is picked to run the character as an extra, usually this is decide ahead of time by each player as to who they would like to run their character in case of being absent. </p><p>2: If the player has no preference or one player doesn't want run 2 characters for some reason or is also absent, and then the whole group decides actions for the character with me overriding them if the character wouldn't do something they decided.</p><p></p><p>When it comes time for XP I still give the character XP but it is reduced by 50%. The remaining 50% is either added to the group (if they mutually ran the character) or one character for running two characters (this way is rare as no one likes running two at once, takes away from their RP time).</p><p></p><p>This keeps the absent player close to the other members but doesn't let the other players out distance them too much.</p><p>As far as treasure splits that is handled by the group as they see fit with me just advising when someone gets upset or they start trying to cheat the Full NPC Allies that went along to help them. (I've got a few that would make VERY good dragons due to their hording nature.)</p><p></p><p></p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1091838, member: 5412"] [b]Missing Players and XP[/b] IMC when a player is missing that is not out doing something like research or item creation, the following applies to the XP gained during the session: 1: Either one player is picked to run the character as an extra, usually this is decide ahead of time by each player as to who they would like to run their character in case of being absent. 2: If the player has no preference or one player doesn't want run 2 characters for some reason or is also absent, and then the whole group decides actions for the character with me overriding them if the character wouldn't do something they decided. When it comes time for XP I still give the character XP but it is reduced by 50%. The remaining 50% is either added to the group (if they mutually ran the character) or one character for running two characters (this way is rare as no one likes running two at once, takes away from their RP time). This keeps the absent player close to the other members but doesn't let the other players out distance them too much. As far as treasure splits that is handled by the group as they see fit with me just advising when someone gets upset or they start trying to cheat the Full NPC Allies that went along to help them. (I've got a few that would make VERY good dragons due to their hording nature.) RD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
XP for Missing Players
Top