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XP for Missing Players
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<blockquote data-quote="Shallown" data-source="post: 1257337" data-attributes="member: 1368"><p>I award XP to missing players but only because I have a house rule If your not there it doesn't mean your character isn't. Meaning that I reserve rights on your running your character when you are gone. The reasons are simple to me. A character suddenly disappearing or acting hugely out of character (the front line fighter is watching the horses) disrupts the little bit of reality in the game. Another is continuity is also disrupted and not becuase it is my game but becuase this disrupts all the players. I think it boils down to trust. My players trust me to be fair and run appropriately. Often the player elects for someone else to run the character which is also fine. They take the risk and share the reward.</p><p></p><p>I think the important thing is XP is just a game mechanic. Its not all that important in the long run as long as it is fairly awarded. The only thing an absent player misses out is RP awards but sometimes another player has played the character so well they have still gotten it. My players know each others characters even if they argue and fight a lot between characters they are still honest in how the other character would react even if it means they will react in a negative way towards their character. I have had players running their regular character and an absent players play out fights between the two just becuase that's they way they would have acted.</p><p></p><p>I guess everyone has their own way of doing things.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1257337, member: 1368"] I award XP to missing players but only because I have a house rule If your not there it doesn't mean your character isn't. Meaning that I reserve rights on your running your character when you are gone. The reasons are simple to me. A character suddenly disappearing or acting hugely out of character (the front line fighter is watching the horses) disrupts the little bit of reality in the game. Another is continuity is also disrupted and not becuase it is my game but becuase this disrupts all the players. I think it boils down to trust. My players trust me to be fair and run appropriately. Often the player elects for someone else to run the character which is also fine. They take the risk and share the reward. I think the important thing is XP is just a game mechanic. Its not all that important in the long run as long as it is fairly awarded. The only thing an absent player misses out is RP awards but sometimes another player has played the character so well they have still gotten it. My players know each others characters even if they argue and fight a lot between characters they are still honest in how the other character would react even if it means they will react in a negative way towards their character. I have had players running their regular character and an absent players play out fights between the two just becuase that's they way they would have acted. I guess everyone has their own way of doing things. Later [/QUOTE]
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