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General Tabletop Discussion
*Pathfinder & Starfinder
XP for mountain climbing and other dangerous skill checks?
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<blockquote data-quote="Jon_Dahl" data-source="post: 5393362" data-attributes="member: 89822"><p>So I'm pondering, how to give XP for skill checks involving mountain climbing and other dangerous skills checks, such as deepwater diving etc.?</p><p></p><p>In my view, you can have (at least) two approaches:</p><p>a. Who can do it? Well, I could create a 1st-level human Expert who would've went through the whole mountain range up and down and yawned.</p><p>b. Compare it to a trap. You could fall quite a distance is you miss your climb check by 5 in a critical moment, and the amount of damage could be insane, since you're on a mountain.</p><p></p><p>I was thinking giving miniscule amount of XP for ordinary mountain climbing, given that 1st-level Sherpa would shoot up quickly in XP if mountain climbing is considered high CR-business. However, that would good also... Maybe mountain climbing is something where everyone in the world gets lot of XP quickly. There are no 1st-level Sherpas under 20 of of age...? But, I think that generally I think that "who could do this" and if I can think of 1st-level character able to do the same thing easily, I give almost no XP to high-level characters, even if they were in a deep poo-poo with the challenge themselves.</p><p></p><p>Any views? These players were trying to climb 30 ft of mountain wall, but they fell for 8d6 of damage (because they already had walked up the mountain path). They repeated this twice, and the party wizard ended up dead. He was at 8th-level at that time.</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5393362, member: 89822"] So I'm pondering, how to give XP for skill checks involving mountain climbing and other dangerous skills checks, such as deepwater diving etc.? In my view, you can have (at least) two approaches: a. Who can do it? Well, I could create a 1st-level human Expert who would've went through the whole mountain range up and down and yawned. b. Compare it to a trap. You could fall quite a distance is you miss your climb check by 5 in a critical moment, and the amount of damage could be insane, since you're on a mountain. I was thinking giving miniscule amount of XP for ordinary mountain climbing, given that 1st-level Sherpa would shoot up quickly in XP if mountain climbing is considered high CR-business. However, that would good also... Maybe mountain climbing is something where everyone in the world gets lot of XP quickly. There are no 1st-level Sherpas under 20 of of age...? But, I think that generally I think that "who could do this" and if I can think of 1st-level character able to do the same thing easily, I give almost no XP to high-level characters, even if they were in a deep poo-poo with the challenge themselves. Any views? These players were trying to climb 30 ft of mountain wall, but they fell for 8d6 of damage (because they already had walked up the mountain path). They repeated this twice, and the party wizard ended up dead. He was at 8th-level at that time. [/QUOTE]
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XP for mountain climbing and other dangerous skill checks?
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