Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
XP for mountain climbing and other dangerous skill checks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Empirate" data-source="post: 5393439" data-attributes="member: 78958"><p>First off: if an 8th level Wizard has no better way of getting up a 30' wall without dying than making three climbing attempts w/o Feather Fall, then said Wizard is better off dead. Gosh, isn't Intelligence supposed to be really important for a Wizard?</p><p></p><p></p><p>On to your question: I have modeled environmental challenges as encounters before, but if only the PCs are making any checks, it's not really an encounter. In order to assess EL and XP rewards, I'd try and make it a real 'encounter' with the mountain.</p><p></p><p>If you think Redhorn Pass in LotR (the Caradhras fiasco), then there is a direct opponent who uses the mountain environment to indirectly attack the heroes: he/it first uses freezing cold and mist, then heavy snowfall, and finally tries to cut off the heroes' retreat. This can easily be modeled as 'attacks' in D&D, such as by extraordinary abilities that cause cold damage over time, make terrain and sensory perception difficult, and set up something like the effect of a Wall of Ice spell, or setting traps in the form of hard-to-see cliff edges.</p><p></p><p>The heroes basically make Climb checks to progress at all, Fortitude saves to resist cold damage and exhaustion, Reflex saves to not fall into hidden chasms (Jump checks to get over them), and Str checks to wade through deep snow. They can also use spells or other abilities to counter any specific attack, once or even for a longer time. Endure Elements, Overland Flight etc. are good candidates.</p><p></p><p>There's no way the heroes can 'kill' the mountain, but they can still 'defeat' it (by getting beyond its reach), or 'lose' to it (by giving up and climbing down again, which you shouldn't make too hard on them). You could even model the mountain's resistance to the heroes' scaling attempts by giving it HP. Just think about some easy rules to judge how these can be reduced - something like: a successful Climb check deals 1 point of 'damage' to the mountain per 5 points it's better than the DC; a usefully employed spell deals as many points of 'damage' as its level; a usefully employed piece of equipment deals 1 point of damage; etc.</p><p></p><p>You can play out the encounter in 'climbing rounds' (instead of combat rounds), which might each take 10 minutes or an hour or so. Each round, the heroes get 'attacked' once and must either come up with a way to foil the 'attack', or take the damage and move on. They can also do their thing 'to' the mountain by climbing, using spellcasting etc. You can track their progress by tracking the mountain's HP.</p><p></p><p>This way, you should be able to come up with a fitting CR for the mountain encounter, I think.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5393439, member: 78958"] First off: if an 8th level Wizard has no better way of getting up a 30' wall without dying than making three climbing attempts w/o Feather Fall, then said Wizard is better off dead. Gosh, isn't Intelligence supposed to be really important for a Wizard? On to your question: I have modeled environmental challenges as encounters before, but if only the PCs are making any checks, it's not really an encounter. In order to assess EL and XP rewards, I'd try and make it a real 'encounter' with the mountain. If you think Redhorn Pass in LotR (the Caradhras fiasco), then there is a direct opponent who uses the mountain environment to indirectly attack the heroes: he/it first uses freezing cold and mist, then heavy snowfall, and finally tries to cut off the heroes' retreat. This can easily be modeled as 'attacks' in D&D, such as by extraordinary abilities that cause cold damage over time, make terrain and sensory perception difficult, and set up something like the effect of a Wall of Ice spell, or setting traps in the form of hard-to-see cliff edges. The heroes basically make Climb checks to progress at all, Fortitude saves to resist cold damage and exhaustion, Reflex saves to not fall into hidden chasms (Jump checks to get over them), and Str checks to wade through deep snow. They can also use spells or other abilities to counter any specific attack, once or even for a longer time. Endure Elements, Overland Flight etc. are good candidates. There's no way the heroes can 'kill' the mountain, but they can still 'defeat' it (by getting beyond its reach), or 'lose' to it (by giving up and climbing down again, which you shouldn't make too hard on them). You could even model the mountain's resistance to the heroes' scaling attempts by giving it HP. Just think about some easy rules to judge how these can be reduced - something like: a successful Climb check deals 1 point of 'damage' to the mountain per 5 points it's better than the DC; a usefully employed spell deals as many points of 'damage' as its level; a usefully employed piece of equipment deals 1 point of damage; etc. You can play out the encounter in 'climbing rounds' (instead of combat rounds), which might each take 10 minutes or an hour or so. Each round, the heroes get 'attacked' once and must either come up with a way to foil the 'attack', or take the damage and move on. They can also do their thing 'to' the mountain by climbing, using spellcasting etc. You can track their progress by tracking the mountain's HP. This way, you should be able to come up with a fitting CR for the mountain encounter, I think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
XP for mountain climbing and other dangerous skill checks?
Top