Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
XP for non-challenging challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ridley's Cohort" data-source="post: 2829558" data-attributes="member: 545"><p>IMNSHO the best practice is for the DM to figure out appropriate XP without regard to the precise particulars of the party (while taking into account the general style of the campaign which may influence the overall power level of the party and appropriate rate of levelling).</p><p></p><p>If you punish your players for "good luck", then logically you should reward them for "bad luck". If you do this you will inadvertently reward stupidity and the players gaming the DM. That can only lead to madness. Do not go there.</p><p></p><p>Another related topic is how to handle specialized abilities.</p><p></p><p>Should you give your party fewer xp for fighting Undead when they happen to have a high Charisma Cleric who can vaporize his foe with a wave of a his holy symbol? In general, no. That PC spent a lot of precious resources to be effective at crushing Undead. Presumably that Cleric is slightly less effective against some other kind of threat.</p><p></p><p>Likewise, in general, do not give more xp if the party lacks some particular ability. Fighting Undead and you have no Cleric or Paladin? Tough cookies! Some parties, frex, are great a hammering away with Keen weapons and Sneak Attack. They are better at killing other foes. If the PCs as a group chose to stack up similar strengths and weaknesses in the same party, let them reap the rewards (luck crits downing enemies in Round 1) and pay the price (trouble with Undead, elementals, etc.).</p><p></p><p>But those are just rules of thumb. I would reconsider if the campaign specialized in fighting particular enemies.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2829558, member: 545"] IMNSHO the best practice is for the DM to figure out appropriate XP without regard to the precise particulars of the party (while taking into account the general style of the campaign which may influence the overall power level of the party and appropriate rate of levelling). If you punish your players for "good luck", then logically you should reward them for "bad luck". If you do this you will inadvertently reward stupidity and the players gaming the DM. That can only lead to madness. Do not go there. Another related topic is how to handle specialized abilities. Should you give your party fewer xp for fighting Undead when they happen to have a high Charisma Cleric who can vaporize his foe with a wave of a his holy symbol? In general, no. That PC spent a lot of precious resources to be effective at crushing Undead. Presumably that Cleric is slightly less effective against some other kind of threat. Likewise, in general, do not give more xp if the party lacks some particular ability. Fighting Undead and you have no Cleric or Paladin? Tough cookies! Some parties, frex, are great a hammering away with Keen weapons and Sneak Attack. They are better at killing other foes. If the PCs as a group chose to stack up similar strengths and weaknesses in the same party, let them reap the rewards (luck crits downing enemies in Round 1) and pay the price (trouble with Undead, elementals, etc.). But those are just rules of thumb. I would reconsider if the campaign specialized in fighting particular enemies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
XP for non-challenging challenges
Top