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<blockquote data-quote="cooperjer" data-source="post: 7433549" data-attributes="member: 6862150"><p>I'm on the same page as the others in previous posts, but I feel it's a little harder to determine the potential resources used on the challenge. A couple examples come to mind.</p><p></p><p>1. The party encounters a ghast in the remains of a destroyed house. The ghast is angry as the loss of their home and their lively hood by the hands of an unknown force or creature. The party (levels 8-11) agree to not kill the ghast, but to allow the bard (level 11) to try to calm it down and not be aggressive. Estimated CR to change the ghast attitude is 20 to 30. I set it at 20, aka hard. Two successful persuasion rolls later the ghast is now neutral to somewhat friendly with the bard, but still very angry. The net result, in my opinion, the party gain some ghasts as allies for a short time. Net resources used was about eight HP from the barbarian. I gave XP equivalent to the XP for the ghast.</p><p></p><p>2. The party needs to travel to the top of a waterfall to continue on through the dungeon. Climbing alongside the waterfall is a CR 15. The risk to falling is "drowning" per the PHB rules for drowning. To achieve this goal, one character uses misty step, one character climbs using pitons and rope, one character uses claws of the umberhulk to dig a ramp up to the next area through the surrounding wall. The remaining characters climb using the rope at advantage or take the ramp. I gave zero XP for this encounter.</p><p></p><p>If XP is based on potential resource uses dose this XP value sound correct? When it comes to encounters that involve potential damage to characters through monsters or traps it feels pretty easy to use the guidance in the DMG. When it comes to XP for travel challenges, I feel it becomes much more difficult.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7433549, member: 6862150"] I'm on the same page as the others in previous posts, but I feel it's a little harder to determine the potential resources used on the challenge. A couple examples come to mind. 1. The party encounters a ghast in the remains of a destroyed house. The ghast is angry as the loss of their home and their lively hood by the hands of an unknown force or creature. The party (levels 8-11) agree to not kill the ghast, but to allow the bard (level 11) to try to calm it down and not be aggressive. Estimated CR to change the ghast attitude is 20 to 30. I set it at 20, aka hard. Two successful persuasion rolls later the ghast is now neutral to somewhat friendly with the bard, but still very angry. The net result, in my opinion, the party gain some ghasts as allies for a short time. Net resources used was about eight HP from the barbarian. I gave XP equivalent to the XP for the ghast. 2. The party needs to travel to the top of a waterfall to continue on through the dungeon. Climbing alongside the waterfall is a CR 15. The risk to falling is "drowning" per the PHB rules for drowning. To achieve this goal, one character uses misty step, one character climbs using pitons and rope, one character uses claws of the umberhulk to dig a ramp up to the next area through the surrounding wall. The remaining characters climb using the rope at advantage or take the ramp. I gave zero XP for this encounter. If XP is based on potential resource uses dose this XP value sound correct? When it comes to encounters that involve potential damage to characters through monsters or traps it feels pretty easy to use the guidance in the DMG. When it comes to XP for travel challenges, I feel it becomes much more difficult. [/QUOTE]
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