Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
XP for Non-Combat Tasks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 7433658" data-attributes="member: 6775477"><p>I currently halve the XP from combat (MXP), and have added in social xp (SXP), exploration xp (EXP), and quest xp (QXP) to balance out the difference. MXP is just half the normal xp, rounding down after totaled (I try to use even number of monsters if the xp total is odd). SXP is based on completing various tasks that require social interaction with NPCs, with the amount equal to an encounter for the adventure's average level (easy, medium, hard, and deadly). QXP is normally only used if the adventure has a primary goal that doesn't have to be completed for the adventure to end, or for side quests, and are normally equal to between 10% to 50% of the total value of the xp for the entire adventure.</p><p></p><p>EXP is tricky, and I change it up for each adventure. I tried giving traps a CR, but quickly learned that this just doesn't work, since it can be easy for a party to bypass a higher level trap, earning far more xp than they should, not to mention that it often causes me to litter the adventure with traps to make up the xp total. For my megadungeon, I give out EXP for areas not previously explored, generally valued based on the dungeon depth. For a Hex-Crawl I've been running, I've given out EXP based on the difficulty of the area exploring (deep woods is worth more than open plains, for example). I've also created specific exploration challenges that work the same ways as social encounters.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7433658, member: 6775477"] I currently halve the XP from combat (MXP), and have added in social xp (SXP), exploration xp (EXP), and quest xp (QXP) to balance out the difference. MXP is just half the normal xp, rounding down after totaled (I try to use even number of monsters if the xp total is odd). SXP is based on completing various tasks that require social interaction with NPCs, with the amount equal to an encounter for the adventure's average level (easy, medium, hard, and deadly). QXP is normally only used if the adventure has a primary goal that doesn't have to be completed for the adventure to end, or for side quests, and are normally equal to between 10% to 50% of the total value of the xp for the entire adventure. EXP is tricky, and I change it up for each adventure. I tried giving traps a CR, but quickly learned that this just doesn't work, since it can be easy for a party to bypass a higher level trap, earning far more xp than they should, not to mention that it often causes me to litter the adventure with traps to make up the xp total. For my megadungeon, I give out EXP for areas not previously explored, generally valued based on the dungeon depth. For a Hex-Crawl I've been running, I've given out EXP based on the difficulty of the area exploring (deep woods is worth more than open plains, for example). I've also created specific exploration challenges that work the same ways as social encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
XP for Non-Combat Tasks
Top