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XP for Non-Combat Tasks
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<blockquote data-quote="Blue" data-source="post: 7433662" data-attributes="member: 20564"><p>I'm going to spin this around a little - what's a good rate that you and your players like to level?</p><p></p><p>I bring this up because adding task-based XP <em>on top of</em> encounter XP will mean more total XP per session and more rapid levelling.</p><p></p><p>Since I don't like rapid levelling, I find the question expands from non-combat XP, to rebalancing all XP.</p><p></p><p>I tend to ignore the combat vs. non-combat portion. How big of a challenge was overcome? I don't care if if was overcome via combat, stealth, roleplay, high tracking skills, etc. But I only award it once - if you sneak past a set of guards, and later make noise the guards come to investigate and the party has to fight them, they don't double-dip XP.</p><p></p><p>Mind you, some challenges may be easier or harder to overcome based on your approach. I don't care - if you're smart enough to use a better approach, more power to you. Hmm, those mercs are a tough fight - but easily bribed with that dwarven spirits we found a few adventures back. No problem, same XP either way.</p><p></p><p>As a side note, I've foudn this, plus thinking more "treasure packet" like 4e did it instead of just loot-the-bodies, and move people away from the default murder-hobo take. When you are equally as rewarded for different ways to overcome a challenge, you don't always take the same approach.</p></blockquote><p></p>
[QUOTE="Blue, post: 7433662, member: 20564"] I'm going to spin this around a little - what's a good rate that you and your players like to level? I bring this up because adding task-based XP [I]on top of[/I] encounter XP will mean more total XP per session and more rapid levelling. Since I don't like rapid levelling, I find the question expands from non-combat XP, to rebalancing all XP. I tend to ignore the combat vs. non-combat portion. How big of a challenge was overcome? I don't care if if was overcome via combat, stealth, roleplay, high tracking skills, etc. But I only award it once - if you sneak past a set of guards, and later make noise the guards come to investigate and the party has to fight them, they don't double-dip XP. Mind you, some challenges may be easier or harder to overcome based on your approach. I don't care - if you're smart enough to use a better approach, more power to you. Hmm, those mercs are a tough fight - but easily bribed with that dwarven spirits we found a few adventures back. No problem, same XP either way. As a side note, I've foudn this, plus thinking more "treasure packet" like 4e did it instead of just loot-the-bodies, and move people away from the default murder-hobo take. When you are equally as rewarded for different ways to overcome a challenge, you don't always take the same approach. [/QUOTE]
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