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XP for Non-Combat Tasks
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<blockquote data-quote="jayoungr" data-source="post: 7434845" data-attributes="member: 6702445"><p>Shiroiken, I'm interested in learning more about your system. I have lots of questions!</p><p></p><p></p><p>Can you give examples of the various difficulties of social interaction? Do you grant SXP only for "social combat," i.e. when the PCs have to get something they want from an NPC, or are there other examples of social interaction that would award XP?</p><p></p><p></p><p>How do you determine the total value of XP for the entire adventure? Do you just decide you want the party to get to the next level during it, or do you have another method?</p><p></p><p>To take an example from a converted 4E adventure I recently ran ("Grasp of the Mantled Citadel"): in a pocket dimension with a magic-twisted wood, the PCs encountered an undead dryad who was driven mad by the place. She begged the PCs to take a branch from her tree and plant it in uncorrupted soil so she could be at peace. How much XP would you award for a task like that?</p><p></p><p></p><p>Have you come up with a better way of handling traps than giving them CRs? Do you award the same amount of EXP for disabling the trap and bypassing it? Do you award any EXP if the party sets the trap off?</p><p></p><p></p><p>Do you have a formula for attaching numbers to difficulty of terrain? Are there any other factors? (What about finding secret doors? Is there a bonus for exploring every area? If there's treasure, does that affect the amount of EXP the area is worth? I could imagine it either increasing the amount of EXP because there's important stuff, or decreasing it because treasure is its own reward.)</p><p></p><p></p><p>What would be an example of this kind of challenge? Like climbing a cliff or getting over a rickety rope bridge, that sort of thing?</p></blockquote><p></p>
[QUOTE="jayoungr, post: 7434845, member: 6702445"] Shiroiken, I'm interested in learning more about your system. I have lots of questions! Can you give examples of the various difficulties of social interaction? Do you grant SXP only for "social combat," i.e. when the PCs have to get something they want from an NPC, or are there other examples of social interaction that would award XP? How do you determine the total value of XP for the entire adventure? Do you just decide you want the party to get to the next level during it, or do you have another method? To take an example from a converted 4E adventure I recently ran ("Grasp of the Mantled Citadel"): in a pocket dimension with a magic-twisted wood, the PCs encountered an undead dryad who was driven mad by the place. She begged the PCs to take a branch from her tree and plant it in uncorrupted soil so she could be at peace. How much XP would you award for a task like that? Have you come up with a better way of handling traps than giving them CRs? Do you award the same amount of EXP for disabling the trap and bypassing it? Do you award any EXP if the party sets the trap off? Do you have a formula for attaching numbers to difficulty of terrain? Are there any other factors? (What about finding secret doors? Is there a bonus for exploring every area? If there's treasure, does that affect the amount of EXP the area is worth? I could imagine it either increasing the amount of EXP because there's important stuff, or decreasing it because treasure is its own reward.) What would be an example of this kind of challenge? Like climbing a cliff or getting over a rickety rope bridge, that sort of thing? [/QUOTE]
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