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XP for roleplay/social accomplishments
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<blockquote data-quote="IronWolf" data-source="post: 5264167" data-attributes="member: 21076"><p>I tend to give bonus XP for good roleplaying to really help reinforce that combat is not the be all end all solution to everything and to also let folks know if a scene is roleplayed out well we don't need to roll the dice to determine the outcome if you are going to "work" for it.</p><p></p><p>I guess I am pretty random in what I reward though and I don't put a lot of thought into a consistent reward amount. If it was an hour or so of good roleplaying similar to what you posted, then 100xp is entirely fair I think. If something rose even above that I would likely be okay with rewarding more for a really spectacular period of roleplay. </p><p></p><p>As the level of roleplay comes up I would suspect it would start to become considered the norm though and I wouldn't continue to award at the 100xp per hour for what had become the normal level of roleplay, but be back to rewarding levels of roleplay that exceeded the new norm.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5264167, member: 21076"] I tend to give bonus XP for good roleplaying to really help reinforce that combat is not the be all end all solution to everything and to also let folks know if a scene is roleplayed out well we don't need to roll the dice to determine the outcome if you are going to "work" for it. I guess I am pretty random in what I reward though and I don't put a lot of thought into a consistent reward amount. If it was an hour or so of good roleplaying similar to what you posted, then 100xp is entirely fair I think. If something rose even above that I would likely be okay with rewarding more for a really spectacular period of roleplay. As the level of roleplay comes up I would suspect it would start to become considered the norm though and I wouldn't continue to award at the 100xp per hour for what had become the normal level of roleplay, but be back to rewarding levels of roleplay that exceeded the new norm. [/QUOTE]
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