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XP for roleplay/social accomplishments
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<blockquote data-quote="DrunkonDuty" data-source="post: 5265299" data-attributes="member: 54364"><p>At the moment I'm running a HERO fantasy game. Per session I give: 1xp for showing up; 1xp for good role play; 1xp for for achieving adventure goals (which may well be a social goal) and 1xp for doing something cool.</p><p> </p><p>So far the 'cool' awards have gone to the guy who, last minute as the heroes are preparing to escape in their ship, says: get us some 'illegal' cargo to help make the trip more profitable. GM love PC giving him excuse to be bastid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p> </p><p>Other 'cool' award went to the player who tells the sexy pirate captain where their merchant ship will be sailing to, in the hope of meeting up there and 'getting it on.' Of course they meet somewhat earlier when the pirate ship attacks them.</p><p> </p><p>But in DnD, and I assume this is what the OP really wants to hear about: I give XP for bypassing monsters the same as for defeating them. For social goals where the critter's (NPC or monster or whatever) XP value is not really relevant or indicative of challenge I make a number up.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5265299, member: 54364"] At the moment I'm running a HERO fantasy game. Per session I give: 1xp for showing up; 1xp for good role play; 1xp for for achieving adventure goals (which may well be a social goal) and 1xp for doing something cool. So far the 'cool' awards have gone to the guy who, last minute as the heroes are preparing to escape in their ship, says: get us some 'illegal' cargo to help make the trip more profitable. GM love PC giving him excuse to be bastid. :-) Other 'cool' award went to the player who tells the sexy pirate captain where their merchant ship will be sailing to, in the hope of meeting up there and 'getting it on.' Of course they meet somewhat earlier when the pirate ship attacks them. But in DnD, and I assume this is what the OP really wants to hear about: I give XP for bypassing monsters the same as for defeating them. For social goals where the critter's (NPC or monster or whatever) XP value is not really relevant or indicative of challenge I make a number up. [/QUOTE]
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