Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
XP for Traps?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Slapzilla" data-source="post: 3816676" data-attributes="member: 52781"><p>Excellent points, both. Fighter types can withstand hp damaging traps. Rogue types can avoid 'em using reflex saves and spellcasters can cope with the mind muddlers best. It's generally difficult at best for the party to know who to stick in front at which door, hall and/or special tile on the floor. It is a randomizer that many players loathe. Now, if the Rogue finds and disarms all the traps without the party's aid, then I think things are different. The Rogue should shine in that case and get the xp bonus. But then you get into varying the xp awards and if you don't want to figure out special ways to give bonuses to the fighter types for a particularly grueling melee slog or the spellcasters for a spectacular series of castings, then just even it out.</p><p></p><p>My problem is, when the party first encounters a trap, they get into Search mode. The dungeon crawl slows to just that, a dice rolling crawl. How dull. A series of dice rolls that tell the story. Yuk! Of course, a Raiders of the Lost Ark style outpouring of dangerous moments and you don't need a Rogue. Balance, balance, balance.</p><p></p><p>Personally, I don't mind when one character gets to hog a bit. I make dang sure all my players get that moment (and the bonus xp) too. The Paladin rallying troops at the vangard, the Bard lifting the morale of the tired soldiers, the Cleric ministering to the wounded and the dead, the Ranger organizing the picket scouts and spying on enemy movements, all things that the Players get to shine at and have a bit of roleplaying fun. If the Rogue gets the lion's share of trap xp, fine.</p></blockquote><p></p>
[QUOTE="Slapzilla, post: 3816676, member: 52781"] Excellent points, both. Fighter types can withstand hp damaging traps. Rogue types can avoid 'em using reflex saves and spellcasters can cope with the mind muddlers best. It's generally difficult at best for the party to know who to stick in front at which door, hall and/or special tile on the floor. It is a randomizer that many players loathe. Now, if the Rogue finds and disarms all the traps without the party's aid, then I think things are different. The Rogue should shine in that case and get the xp bonus. But then you get into varying the xp awards and if you don't want to figure out special ways to give bonuses to the fighter types for a particularly grueling melee slog or the spellcasters for a spectacular series of castings, then just even it out. My problem is, when the party first encounters a trap, they get into Search mode. The dungeon crawl slows to just that, a dice rolling crawl. How dull. A series of dice rolls that tell the story. Yuk! Of course, a Raiders of the Lost Ark style outpouring of dangerous moments and you don't need a Rogue. Balance, balance, balance. Personally, I don't mind when one character gets to hog a bit. I make dang sure all my players get that moment (and the bonus xp) too. The Paladin rallying troops at the vangard, the Bard lifting the morale of the tired soldiers, the Cleric ministering to the wounded and the dead, the Ranger organizing the picket scouts and spying on enemy movements, all things that the Players get to shine at and have a bit of roleplaying fun. If the Rogue gets the lion's share of trap xp, fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
XP for Traps?
Top