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*Pathfinder & Starfinder
XP for Traps?
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<blockquote data-quote="awayfarer" data-source="post: 3816750" data-attributes="member: 42702"><p>Not really the same thing. Take a look under the trapfinding description. Rogues are called out as being the only ones capable of finding and disarming traps. Anyone can get into combat with varying degrees of success in different circumstances, but the chances of successfully finding and disarming a trap without a rogue are pretty much non-existent.</p><p></p><p>Think of it this way. Lets say there's an encounter out there known as a "jabberwocky." Monks, and only monks, are the only class given the ability to see jabberwockys. Monks have a skill that allows them to completely nullify jabberwockys with a successful skill check. No other class can even see a jabberwocky, let alone nullify one.</p><p></p><p>My point is that outside of a few very specific circumstances, trapfinding is the sole responsibility of the rogue and traps are pretty much an all or nothing encounter. Either the trap does exact some damage or it is safely disposed of and forgotten. Monster encounters are rarely so binary and are situations in which more often than not every party member can contribute <em>something.</em> In the vast majority of cases involving traps, non-rogues are basically useless.</p><p></p><p>Let me also add at this point that I'm not suggesting seperate XP awards for rogues. It just strikes me that traps are a bit of an odd duck. 99% of the time only one person will be of any use in a trap encounter: in combat it varies significantly.</p></blockquote><p></p>
[QUOTE="awayfarer, post: 3816750, member: 42702"] Not really the same thing. Take a look under the trapfinding description. Rogues are called out as being the only ones capable of finding and disarming traps. Anyone can get into combat with varying degrees of success in different circumstances, but the chances of successfully finding and disarming a trap without a rogue are pretty much non-existent. Think of it this way. Lets say there's an encounter out there known as a "jabberwocky." Monks, and only monks, are the only class given the ability to see jabberwockys. Monks have a skill that allows them to completely nullify jabberwockys with a successful skill check. No other class can even see a jabberwocky, let alone nullify one. My point is that outside of a few very specific circumstances, trapfinding is the sole responsibility of the rogue and traps are pretty much an all or nothing encounter. Either the trap does exact some damage or it is safely disposed of and forgotten. Monster encounters are rarely so binary and are situations in which more often than not every party member can contribute [I]something.[/I] In the vast majority of cases involving traps, non-rogues are basically useless. Let me also add at this point that I'm not suggesting seperate XP awards for rogues. It just strikes me that traps are a bit of an odd duck. 99% of the time only one person will be of any use in a trap encounter: in combat it varies significantly. [/QUOTE]
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XP for Traps?
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