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XP for Traps?
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<blockquote data-quote="Jack Simth" data-source="post: 3817095" data-attributes="member: 29252"><p>In most cases, there's no particular need to Dispel a magic trap. You simply go around (sometimes this means having the fighter deal 2,700 damage or more split up among three different five-foot sections of wall, but he doesn't run out of sword swings, so it doesn't much matter - and it doesn't actually take too long, either; that 10th level two-handed fighter, Power Attacking for all his BAB with a two-handed weapon, full attacking, is usually going to hit that AC 5 wall 95% of the time on his first swing, and at least 80% of the time on his second. Even with the hardness-8 of stone, he's going to be dealing in excess of 20 damage per hit - at 35 damage per round (95% of 20 plus 80% of 20), a five-foot cube of solid stone goes away in a little over 25 rounds; Fighters dig fairly quickly). </p><p></p><p>Yeah, sometimes you will need to actually suppress it to get by - but then, that's what the Wizard's Scribe Scroll class ability (or a bonus feat spent on Craft Wand) is for. Yes, it costs extra when you're not using the class designed for trapfinding (the Rogue, and other classes that get the ability) but that's to be expected.</p><p></p><p>A lot of traps are not self-resetting; for these, a wand of Summon Monster I will do the job of disarming. For that matter, an Unseen Servant, and a 100 pound bag of rocks (with a rat or snail in a cage, and one arrow each of each alignment you have in the party; you'll need a supply of rats for when you find a trap, possibly more arrows and bags - but rocks should be easy to come by if the Fighter is handy and you're in a stone dungeon) will catch most traps. Unseen Servant drags bag (with arrows and trapped rat). Weight of the bag triggers most floor traps based on weight; rat triggers anything based on life; arrows trigger anything based on alignment (that would also bother your party) or magic. Unseen Servant triggers anything triggered by magic or invisible things. You'll find almost all traps this way. Give the Wizard a wand of Detect Magic (or, later on, Permanencied Detect Magic or Arcane Sight instead) and you'll get very nearly everything that isn't specifically geared against one of the tactics involved, no roll required. Can be done with nothing but 1st and 0th level spells, plus some fairly cheap items. Higher level spells improve it, but aren't required.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3817095, member: 29252"] In most cases, there's no particular need to Dispel a magic trap. You simply go around (sometimes this means having the fighter deal 2,700 damage or more split up among three different five-foot sections of wall, but he doesn't run out of sword swings, so it doesn't much matter - and it doesn't actually take too long, either; that 10th level two-handed fighter, Power Attacking for all his BAB with a two-handed weapon, full attacking, is usually going to hit that AC 5 wall 95% of the time on his first swing, and at least 80% of the time on his second. Even with the hardness-8 of stone, he's going to be dealing in excess of 20 damage per hit - at 35 damage per round (95% of 20 plus 80% of 20), a five-foot cube of solid stone goes away in a little over 25 rounds; Fighters dig fairly quickly). Yeah, sometimes you will need to actually suppress it to get by - but then, that's what the Wizard's Scribe Scroll class ability (or a bonus feat spent on Craft Wand) is for. Yes, it costs extra when you're not using the class designed for trapfinding (the Rogue, and other classes that get the ability) but that's to be expected. A lot of traps are not self-resetting; for these, a wand of Summon Monster I will do the job of disarming. For that matter, an Unseen Servant, and a 100 pound bag of rocks (with a rat or snail in a cage, and one arrow each of each alignment you have in the party; you'll need a supply of rats for when you find a trap, possibly more arrows and bags - but rocks should be easy to come by if the Fighter is handy and you're in a stone dungeon) will catch most traps. Unseen Servant drags bag (with arrows and trapped rat). Weight of the bag triggers most floor traps based on weight; rat triggers anything based on life; arrows trigger anything based on alignment (that would also bother your party) or magic. Unseen Servant triggers anything triggered by magic or invisible things. You'll find almost all traps this way. Give the Wizard a wand of Detect Magic (or, later on, Permanencied Detect Magic or Arcane Sight instead) and you'll get very nearly everything that isn't specifically geared against one of the tactics involved, no roll required. Can be done with nothing but 1st and 0th level spells, plus some fairly cheap items. Higher level spells improve it, but aren't required. [/QUOTE]
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