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XP for Traps?
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<blockquote data-quote="awayfarer" data-source="post: 3817485" data-attributes="member: 42702"><p>But you seriously downplay the severity of it. There's no comparison between a cheap tool that can be used indefinitely in multiple situations and one thats anywhere from twelve to twenty-four times more expensive, has a finite number of uses and doesn't have all of the same capabilities. There's no comparison between a mundane 30 GP tool with potentially infinite uses vs a magic 375-750 gp item with a limited number of uses. </p><p></p><p>It's the difference between buying bus fare and buying a bus.</p><p></p><p></p><p></p><p>First, I don't buy that in most cases you can simply avoid a trap. Some maybe, but most? Second, what exactly are the residents of the average dungeon actually doing while some guy is breaking down a wall over the course of two and a half minutes? It's a fine way to avoid a trap except for the fact that it takes much longer, carries more risk and isn't possible if you actually <em>need</em> to go in the trapped direction.</p><p></p><p></p><p></p><p>DM capriciouness is not a very good way of comparing two things nor is randomness. It could be safely said that both suffer the same chance to miss a trap due to either of those things.</p><p></p><p> </p><p></p><p>Don't get me wrong - an actual Rogue with max ranks in Search and Disable Device will do it better and at a lower cost - but the prepared Wizard can do without, after about level 3.</p></blockquote><p></p><p>It's not just that the cost is lower, it's lower by a massive amount. At level three assuming standard wealth a wizard is going to need to spend roughly half their wealth to purchase a wan of summon monster 1 or unseen servant. If they make it themselves they need the right feats and are still dropping a lot of time and money on something that another class can do much, much more cheaply and effectively. If you don't bother with items you run out of "trapfinding" spells quickly.</p><p>[/QUOTE]</p>
[QUOTE="awayfarer, post: 3817485, member: 42702"] But you seriously downplay the severity of it. There's no comparison between a cheap tool that can be used indefinitely in multiple situations and one thats anywhere from twelve to twenty-four times more expensive, has a finite number of uses and doesn't have all of the same capabilities. There's no comparison between a mundane 30 GP tool with potentially infinite uses vs a magic 375-750 gp item with a limited number of uses. It's the difference between buying bus fare and buying a bus. First, I don't buy that in most cases you can simply avoid a trap. Some maybe, but most? Second, what exactly are the residents of the average dungeon actually doing while some guy is breaking down a wall over the course of two and a half minutes? It's a fine way to avoid a trap except for the fact that it takes much longer, carries more risk and isn't possible if you actually [I]need[/I] to go in the trapped direction. DM capriciouness is not a very good way of comparing two things nor is randomness. It could be safely said that both suffer the same chance to miss a trap due to either of those things. Don't get me wrong - an actual Rogue with max ranks in Search and Disable Device will do it better and at a lower cost - but the prepared Wizard can do without, after about level 3.[/QUOTE] It's not just that the cost is lower, it's lower by a massive amount. At level three assuming standard wealth a wizard is going to need to spend roughly half their wealth to purchase a wan of summon monster 1 or unseen servant. If they make it themselves they need the right feats and are still dropping a lot of time and money on something that another class can do much, much more cheaply and effectively. If you don't bother with items you run out of "trapfinding" spells quickly. [/QUOTE]
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