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XP for Traps?
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<blockquote data-quote="awayfarer" data-source="post: 3819024" data-attributes="member: 42702"><p>Who's talking about forcing someone into a role? I'm just pointing out that trapfinding is basically the sole responsibility of the rogue (or other class with trapfinding) and will generally be dealt with by that particular class alone.</p><p></p><p></p><p></p><p>Which is entirely unlike the trapfinding ability, which has no direct analog. All of the classes mentioned have some of the clerics ability to heal. They draw from some of the <strong>exact same</strong> abilities.</p><p></p><p></p><p></p><p>Okay, you have several hours of a "trapfinder" with only 6 HP, that will not trigger certain traps. Any traps that deal even meager aoe damage will destroy it. A pit trap is a huge obstacle because it cannt help but fall. In your example, should the US fall into the pit you either need to A: descend into the pit to get those rocks or B: Spend time gathering a hundred pounds of junk to repeat the process. Even if the US survives the drop (Which, IIRC shouldn't technically "kill" it) If the climb check DC is above 10. Lastly, its making noise by dragging around junk and the caster (whose move silently skill is likely a joke) needs to keep within sight of it or it goes poof.</p><p></p><p>It will also not trigger traps that are set to go off when a living target passes by. Yes you could have a wand of summon monster I but that requires the purchase of yet another magic item.</p><p></p><p></p><p></p><p>So subbing in a wizard for a rogue somehow saves you money when the wizard is using up that same shere to do the same job albeit at a much, much higher cost? Or are you suggesting that you'd rather have three PC's without a trapfinder than four PC's with one?</p><p></p><p></p><p></p><p>I am aware of where traps are generally placed. The US may spring that trap but depending on the trap, may not have disarmed it. Traps in a combat situation are probably not going to be worked on by anyone at first, and are moot.</p><p></p><p></p><p></p><p>So as a DM you've never called for a hide or move silently check because you would never introduce the possibility that nearby dangers could get involved? Or as a player, you've never rolled the same because you figure that it's unrealistic that anything exists other than wahts in front of your PC at the time? If you're really suggesting throwing in an item to cast silence on the clunky wizard and his US thats dragging around a bag of rocks, that jacks up the cost further.</p><p></p><p></p><p></p><p>Or you could disarm it with a 30 gp tool.</p><p></p><p> </p><p></p><p>Even if the chance to find a trap were the same, the example you've cited is far more complicated and more costly.</p><p></p><p></p><p></p><p>And I'm not saying that anyone has to play a trapfinder, just that </p><p>A: The trapfinding ability makes a particular type of encounter far less difficult, time consuming and expensive, B: That said encounters are very rarely conquered by anyone other than a lone PC of the appropriate class and, C: That even in situations where it is possible to overcome those encounters, it is far less effecient than having a PC of the right class with a cheap tool.</p></blockquote><p></p>
[QUOTE="awayfarer, post: 3819024, member: 42702"] Who's talking about forcing someone into a role? I'm just pointing out that trapfinding is basically the sole responsibility of the rogue (or other class with trapfinding) and will generally be dealt with by that particular class alone. Which is entirely unlike the trapfinding ability, which has no direct analog. All of the classes mentioned have some of the clerics ability to heal. They draw from some of the [B]exact same[/B] abilities. Okay, you have several hours of a "trapfinder" with only 6 HP, that will not trigger certain traps. Any traps that deal even meager aoe damage will destroy it. A pit trap is a huge obstacle because it cannt help but fall. In your example, should the US fall into the pit you either need to A: descend into the pit to get those rocks or B: Spend time gathering a hundred pounds of junk to repeat the process. Even if the US survives the drop (Which, IIRC shouldn't technically "kill" it) If the climb check DC is above 10. Lastly, its making noise by dragging around junk and the caster (whose move silently skill is likely a joke) needs to keep within sight of it or it goes poof. It will also not trigger traps that are set to go off when a living target passes by. Yes you could have a wand of summon monster I but that requires the purchase of yet another magic item. So subbing in a wizard for a rogue somehow saves you money when the wizard is using up that same shere to do the same job albeit at a much, much higher cost? Or are you suggesting that you'd rather have three PC's without a trapfinder than four PC's with one? I am aware of where traps are generally placed. The US may spring that trap but depending on the trap, may not have disarmed it. Traps in a combat situation are probably not going to be worked on by anyone at first, and are moot. So as a DM you've never called for a hide or move silently check because you would never introduce the possibility that nearby dangers could get involved? Or as a player, you've never rolled the same because you figure that it's unrealistic that anything exists other than wahts in front of your PC at the time? If you're really suggesting throwing in an item to cast silence on the clunky wizard and his US thats dragging around a bag of rocks, that jacks up the cost further. Or you could disarm it with a 30 gp tool. Even if the chance to find a trap were the same, the example you've cited is far more complicated and more costly. And I'm not saying that anyone has to play a trapfinder, just that A: The trapfinding ability makes a particular type of encounter far less difficult, time consuming and expensive, B: That said encounters are very rarely conquered by anyone other than a lone PC of the appropriate class and, C: That even in situations where it is possible to overcome those encounters, it is far less effecient than having a PC of the right class with a cheap tool. [/QUOTE]
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