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*Pathfinder & Starfinder
XP for Traps?
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<blockquote data-quote="Jack Simth" data-source="post: 3822228" data-attributes="member: 29252"><p>If you'll note, I didn't say you said it was impossible to find/bypass/disarm traps without a rogue. The closest I came was saying that you <u>implied</u> it's not <u>usually</u> possible. You did this by way of the "even" wording, which, the way you used it, is usually used for reasonably low-probability events. </p><p></p><p>Dude, it's first level spells and cantrips. Yeah - at 1st, it's very expensive. At 3rd, a little on the pricy side, but definitely doable. By the time you hit 10th, it's pocket change. People spend more on flavor-items at 10th than the party wizard spends on this.</p><p></p><p>With most (not all) traps, being 25 feet away from the trigger will mean you're safe - most spell radius are less than that (with exceptions), most mechanical traps are limited to a 10x10 area at their highest. At higher levels, where the larger radius effects come into play, 1st level spells are easy enough to come by that you can just have the party wizard cast Unseen Servant directly, and keep at max range - which will usually be sufficient.</p><p></p><p>It's more like cooking soup with a campfire than a flamethrower. Sure, you *might* get burned... but it's unlikely after you've done it a time or two, and it's very unlikely you're going to burn anything you didn't deliberately use for fuel (which is fairly cheap). Of course, the PC trapfinder will occasionally flub a roll and get burned, so it's not really meaningfully more dangerous.</p><p></p><p>I never said you said it was impossible. Just not as bad as you think.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3822228, member: 29252"] If you'll note, I didn't say you said it was impossible to find/bypass/disarm traps without a rogue. The closest I came was saying that you [u]implied[/u] it's not [u]usually[/u] possible. You did this by way of the "even" wording, which, the way you used it, is usually used for reasonably low-probability events. Dude, it's first level spells and cantrips. Yeah - at 1st, it's very expensive. At 3rd, a little on the pricy side, but definitely doable. By the time you hit 10th, it's pocket change. People spend more on flavor-items at 10th than the party wizard spends on this. With most (not all) traps, being 25 feet away from the trigger will mean you're safe - most spell radius are less than that (with exceptions), most mechanical traps are limited to a 10x10 area at their highest. At higher levels, where the larger radius effects come into play, 1st level spells are easy enough to come by that you can just have the party wizard cast Unseen Servant directly, and keep at max range - which will usually be sufficient. It's more like cooking soup with a campfire than a flamethrower. Sure, you *might* get burned... but it's unlikely after you've done it a time or two, and it's very unlikely you're going to burn anything you didn't deliberately use for fuel (which is fairly cheap). Of course, the PC trapfinder will occasionally flub a roll and get burned, so it's not really meaningfully more dangerous. I never said you said it was impossible. Just not as bad as you think. [/QUOTE]
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XP for Traps?
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