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XP for Traps?
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<blockquote data-quote="awayfarer" data-source="post: 3826835" data-attributes="member: 42702"><p>All of which are more complicated, dangerous, expensive and time consuming. What is so difficult to get about this? Yes there are plenty of other ways. These will very rarely if ever be used.</p><p></p><p></p><p></p><p>Yes it is possible without a rogue. I said in my last post the <strong>possibility</strong> is not the issue here.. I never said it was impossible.</p><p></p><p></p><p></p><p>Quit reading more into this than there is. Find me one place where I explicitly say "XP for trap encounters should only be awarded for rogues." My statements at the beginning of the thread were intneded to convey that...</p><p></p><p>1: It is rare that anyone other than a rogue/trapfinder will have to deal with a trap encounter.</p><p>2: It seems strange to award XP for an encounter in which only one person will contribute.</p><p></p><p>If I was convinced that XP should only be awarded to rogues/trapfinders I wouldn't have bothered posting a thread in the rules forum asking what others think. Yes I said I had a "gut feeling" that XP wasn't awarded to others for traps but if anything that indicates a lack of a decision one way or the other.</p><p></p><p></p><p></p><p>Any "impossible" you're finding in my posts is whatever you're deciding to find there. At <em>best</em> I said it was improbable that anyone other than a rogue/trapfinder would have to solve a trap encounter. Whether or not anyone "could" was not even on my mind at the beginning of this thread.</p></blockquote><p>Dude, it's first level spells and cantrips. Yeah - at 1st, it's very expensive. At 3rd, a little on the pricy side, but definitely doable. By the time you hit 10th, it's pocket change. People spend more on flavor-items at 10th than the party wizard spends on this.[/QUOTE]</p><p></p><p>At 1st it's very expensive and at best it's a drag on resources all the way through 5th. It continues to use GP that a party can be spending on other things.</p><p></p><p>Think of it this way. Every time you use thieves tools they get cheaper. Tools used only once would be 30 gp/use. Tools used 30 times are 1 gp a use.</p><p></p><p>1st level Wands are always going to be 7-14'ish gp a use (depending on crafted vs purchased items) and have a limited lifespan. 50 uses, using both a wand of unseen servant and a wand of summon monster 1 will cost 750-1500 per those 50 uses. The price never gets lower on an item with limited uses. Over time the "wands" method keeps getting more expensive while the "tools" method just keeps getting cheaper. Whats so difficult to get about this?</p><p></p><p>[/QUOTE]It's more like cooking soup with a campfire than a flamethrower. Sure, you *might* get burned... but it's unlikely after you've done it a time or two, and it's very unlikely you're going to burn anything you didn't deliberately use for fuel (which is fairly cheap). Of course, the PC trapfinder will occasionally flub a roll and get burned, so it's not really meaningfully more dangerous.</p><p>[/QUOTE]</p>
[QUOTE="awayfarer, post: 3826835, member: 42702"] All of which are more complicated, dangerous, expensive and time consuming. What is so difficult to get about this? Yes there are plenty of other ways. These will very rarely if ever be used. Yes it is possible without a rogue. I said in my last post the [B]possibility[/B] is not the issue here.. I never said it was impossible. Quit reading more into this than there is. Find me one place where I explicitly say "XP for trap encounters should only be awarded for rogues." My statements at the beginning of the thread were intneded to convey that... 1: It is rare that anyone other than a rogue/trapfinder will have to deal with a trap encounter. 2: It seems strange to award XP for an encounter in which only one person will contribute. If I was convinced that XP should only be awarded to rogues/trapfinders I wouldn't have bothered posting a thread in the rules forum asking what others think. Yes I said I had a "gut feeling" that XP wasn't awarded to others for traps but if anything that indicates a lack of a decision one way or the other. Any "impossible" you're finding in my posts is whatever you're deciding to find there. At [I]best[/I] I said it was improbable that anyone other than a rogue/trapfinder would have to solve a trap encounter. Whether or not anyone "could" was not even on my mind at the beginning of this thread. [/QUOTE]Dude, it's first level spells and cantrips. Yeah - at 1st, it's very expensive. At 3rd, a little on the pricy side, but definitely doable. By the time you hit 10th, it's pocket change. People spend more on flavor-items at 10th than the party wizard spends on this.[/QUOTE] At 1st it's very expensive and at best it's a drag on resources all the way through 5th. It continues to use GP that a party can be spending on other things. Think of it this way. Every time you use thieves tools they get cheaper. Tools used only once would be 30 gp/use. Tools used 30 times are 1 gp a use. 1st level Wands are always going to be 7-14'ish gp a use (depending on crafted vs purchased items) and have a limited lifespan. 50 uses, using both a wand of unseen servant and a wand of summon monster 1 will cost 750-1500 per those 50 uses. The price never gets lower on an item with limited uses. Over time the "wands" method keeps getting more expensive while the "tools" method just keeps getting cheaper. Whats so difficult to get about this? [/QUOTE]It's more like cooking soup with a campfire than a flamethrower. Sure, you *might* get burned... but it's unlikely after you've done it a time or two, and it's very unlikely you're going to burn anything you didn't deliberately use for fuel (which is fairly cheap). Of course, the PC trapfinder will occasionally flub a roll and get burned, so it's not really meaningfully more dangerous. [/QUOTE]
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