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XP house rules for StalkingBlue and others
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<blockquote data-quote="StalkingBlue" data-source="post: 1708743" data-attributes="member: 645"><p>Cool stuff rl ! Thanks for posting this. </p><p></p><p>I especially like the story milestones and the fact that you give your players input on what they should be. I've been awarding mission achievement XP on no clear basis, been playing it by ear. I haven't decided whether I want to lay down clearer guidelines for mission achievement awards; but letting players influence the process by suggesting specific goals that should earn XP sounds very appealing to me. I'll keep this in mind when I next talk my group about rules stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>As for the class-specific awards, those are given to individual players, yes? Personally I'd tend to distribute such awards among all players. At two players' suggestion I share the roleplaying bonus XP I award for individual RP performances/successes between the group - I tell the players whose roleplaying has earned the bonus, but they all share in it equally. </p><p>Do your players prefer differences in their XP awards? </p><p></p><p>And one last question: Does your system result in roughly the same rate of advancement as awards as per DMG? Ie, very roughly every 3 or so sessions?</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1708743, member: 645"] Cool stuff rl ! Thanks for posting this. I especially like the story milestones and the fact that you give your players input on what they should be. I've been awarding mission achievement XP on no clear basis, been playing it by ear. I haven't decided whether I want to lay down clearer guidelines for mission achievement awards; but letting players influence the process by suggesting specific goals that should earn XP sounds very appealing to me. I'll keep this in mind when I next talk my group about rules stuff. :) As for the class-specific awards, those are given to individual players, yes? Personally I'd tend to distribute such awards among all players. At two players' suggestion I share the roleplaying bonus XP I award for individual RP performances/successes between the group - I tell the players whose roleplaying has earned the bonus, but they all share in it equally. Do your players prefer differences in their XP awards? And one last question: Does your system result in roughly the same rate of advancement as awards as per DMG? Ie, very roughly every 3 or so sessions? [/QUOTE]
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