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XP house rules for StalkingBlue and others
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<blockquote data-quote="ruleslawyer" data-source="post: 1709185" data-attributes="member: 1757"><p>StalkingBlue:</p><p></p><p>Glad to hear you like 'em! Regarding individual awards: I've added clarifications in the edit above. As you can see, players get a minor bennie for "leading the charge" themselves, but in general, the benefits of the players' individual actions contribute to the advancement of the party as a whole. I am fully in agreement with you that individual XP awards unnecessarily distort the game; I use them only as a sweetener, as they have no real impact on level advancement (in years of using this system, I have yet to have two PCs who started at the same time, didn't die, and are even one full level apart). </p><p></p><p>And yes; by halving all XP earned, I find that every three to four sessions result in a level-up, unless the players are being lazy; but that's <em>their</em> responsibility, after all! It also provides a reasonably clear link between adventure progress and level-ups.</p><p></p><p>As to letting players suggest appropriate milestones: I've been doing this for a while, and it's an excellent idea. I've let it be known that I'm <em>much</em> happier if they do it in character by voicing their PCs' personal ambitions or quest-related goals. If Kaldurin the Durgis Clan fighter, for instance, says "the hell with your precious <em>golden bow of the Avatar</em>; I'm going in to avenge my kin on Azrul the Dark!", the player can rest assured that "beating Azrul the Dark into a sticky paste" is going to count as a story milestone.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1709185, member: 1757"] StalkingBlue: Glad to hear you like 'em! Regarding individual awards: I've added clarifications in the edit above. As you can see, players get a minor bennie for "leading the charge" themselves, but in general, the benefits of the players' individual actions contribute to the advancement of the party as a whole. I am fully in agreement with you that individual XP awards unnecessarily distort the game; I use them only as a sweetener, as they have no real impact on level advancement (in years of using this system, I have yet to have two PCs who started at the same time, didn't die, and are even one full level apart). And yes; by halving all XP earned, I find that every three to four sessions result in a level-up, unless the players are being lazy; but that's [i]their[/i] responsibility, after all! It also provides a reasonably clear link between adventure progress and level-ups. As to letting players suggest appropriate milestones: I've been doing this for a while, and it's an excellent idea. I've let it be known that I'm [i]much[/i] happier if they do it in character by voicing their PCs' personal ambitions or quest-related goals. If Kaldurin the Durgis Clan fighter, for instance, says "the hell with your precious [i]golden bow of the Avatar[/i]; I'm going in to avenge my kin on Azrul the Dark!", the player can rest assured that "beating Azrul the Dark into a sticky paste" is going to count as a story milestone. [/QUOTE]
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