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XP - How do you do it?
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<blockquote data-quote="Mercurius" data-source="post: 5335385" data-attributes="member: 59082"><p>I run a 4E game and was going to post this in the 4E Discussion forum, but think it is just as relevant to other forms of D&D. So 4Editionists Non-4Editionists alike, please feel free to comment. </p><p></p><p>or the first five or six levels of my 4E campaign I was assigning XP pretty much by the book, although sometimes giving a smallish (100 XP) bonus for roleplay, a nice tactical stunt, or some other rewardable action. It got tricky, though, because most sessions one out of the five players was not present; at one point we expanded to seven players, which increased the likelihood of more than one player not making any given session; one or two people were more prone to miss sessions, so I didn't want them to fall too far behind, so I opted to go for a more static "everyone levels up at the same time, at the DM's discretion." The player who recommended it also thought that a good way to "penalize", so to speak, players for not being present was that they wouldn't get a share of the treasure during the session they missed. </p><p></p><p>Since then we have re-contracted to five players (plus myself, the DM) and I have learned to miss the old XP approach. I am thinking of going back to the RAW + occasional bonuses, but wanted to hear what other DMs do, in particular what you do about players that miss a session - do their characters get XP? Do you let them fall behind? Etc.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5335385, member: 59082"] I run a 4E game and was going to post this in the 4E Discussion forum, but think it is just as relevant to other forms of D&D. So 4Editionists Non-4Editionists alike, please feel free to comment. or the first five or six levels of my 4E campaign I was assigning XP pretty much by the book, although sometimes giving a smallish (100 XP) bonus for roleplay, a nice tactical stunt, or some other rewardable action. It got tricky, though, because most sessions one out of the five players was not present; at one point we expanded to seven players, which increased the likelihood of more than one player not making any given session; one or two people were more prone to miss sessions, so I didn't want them to fall too far behind, so I opted to go for a more static "everyone levels up at the same time, at the DM's discretion." The player who recommended it also thought that a good way to "penalize", so to speak, players for not being present was that they wouldn't get a share of the treasure during the session they missed. Since then we have re-contracted to five players (plus myself, the DM) and I have learned to miss the old XP approach. I am thinking of going back to the RAW + occasional bonuses, but wanted to hear what other DMs do, in particular what you do about players that miss a session - do their characters get XP? Do you let them fall behind? Etc. [/QUOTE]
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